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- comment cleanup
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3 changed files with 1 additions and 8 deletions
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@ -179,7 +179,7 @@ enum
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constexpr double CIRCLE_CAMERA_DIST_MINF = 12000. / 65536.;
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constexpr double CIRCLE_CAMERA_DIST_MINF = 12000. / 65536.;
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inline int32_t FIXED(int32_t msw, int32_t lsw)
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constexpr int32_t FIXED(int32_t msw, int32_t lsw)
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{
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{
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return IntToFixed(msw) | lsw;
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return IntToFixed(msw) | lsw;
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}
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}
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@ -146,10 +146,6 @@ int MultiClipTurn(PLAYER* pp, DAngle new_ang, double zz, double floordist)
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if (coll.type != kHitNone)
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if (coll.type != kHitNone)
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{
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{
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// attempt to move a bit when turning against a wall
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//ang = NORM_ANGLE(ang + 1024);
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//pp->xvect += 20 * bcos(ang);
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//pp->yvect += 20 * bsin(ang);
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return false;
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return false;
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}
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}
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}
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}
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@ -415,9 +415,6 @@ void MorphFloor(SECTOR_OBJECT* sop)
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// back it up and save it off
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// back it up and save it off
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mpos = pos + sop->morph_ang.ToVector() * sop->morph_speed;
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mpos = pos + sop->morph_ang.ToVector() * sop->morph_speed;
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sop->morph_off = sop->pmid - mpos;
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sop->morph_off = sop->pmid - mpos;
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// turn it all the way around and then do a random -512 to 512 from there
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//sop->morph_ang = NORM_ANGLE(sop->morph_ang + 1024 + (RANDOM_P2(1024) - 512));
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}
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}
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if ((RANDOM_P2(1024<<4)>>4) < sop->morph_rand_freq)
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if ((RANDOM_P2(1024<<4)>>4) < sop->morph_rand_freq)
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