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- migrated to GZDoom's utility code.
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168 changed files with 10543 additions and 737 deletions
115
source/common/utility/engineerrors.cpp
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115
source/common/utility/engineerrors.cpp
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/*
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** engineerrors.cpp
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** Contains error classes that can be thrown around
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2005-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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bool gameisdead;
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#ifdef _WIN32
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#include <windows.h>
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#include "zstring.h"
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void I_DebugPrint(const char *cp)
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{
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if (IsDebuggerPresent())
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{
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auto wstr = WideString(cp);
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OutputDebugStringW(wstr.c_str());
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}
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}
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#else
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void I_DebugPrint(const char *cp)
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{
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}
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#endif
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#include "engineerrors.h"
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#include "printf.h"
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//==========================================================================
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//
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// I_Error
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//
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// Throw an error that will send us to the console if we are far enough
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// along in the startup process.
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//
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//==========================================================================
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void I_Error(const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start(argptr, error);
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myvsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
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va_end(argptr);
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I_DebugPrint(errortext);
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throw CRecoverableError(errortext);
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}
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//==========================================================================
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//
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// I_FatalError
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//
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// Throw an error that will end the game.
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//
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//==========================================================================
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extern FILE *Logfile;
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void I_FatalError(const char *error, ...)
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{
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static bool alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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va_list argptr;
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va_start(argptr, error);
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myvsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
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va_end(argptr);
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I_DebugPrint(errortext);
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// Record error to log (if logging)
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if (Logfile)
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{
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fprintf(Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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fflush(Logfile);
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}
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throw CFatalError(errortext);
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}
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std::terminate(); // recursive I_FatalErrors must immediately terminate.
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}
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