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- hook up GLDEFS parser and do some final fixes
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@ -1799,9 +1799,11 @@ public:
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case TAG_MATERIAL:
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ParseMaterial();
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break;
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#endif
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case TAG_HARDWARESHADER:
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ParseHardwareShader();
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break;
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#if 0
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case TAG_DETAIL:
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ParseDetailTexture();
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break;
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