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https://github.com/ZDoom/Raze.git
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- adapted game code.
This commit is contained in:
parent
b95a5a4b2b
commit
f2740e434a
7 changed files with 26 additions and 26 deletions
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@ -106,7 +106,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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size_t index;
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size_t index;
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for(index = 0; index < folderdata.size(); index++)
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for(index = 0; index < folderdata.size(); index++)
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{
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{
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if (infpath.CompareNoCase(folderdata[i].name) == 0) break;
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if (infpath.CompareNoCase(folderdata[index].name) == 0) break;
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}
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}
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if (index < folderdata.size())
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if (index < folderdata.size())
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@ -1979,7 +1979,7 @@ void loaddefinitionsfile(TilesetBuildInfo& info, const char* fn, bool cumulative
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while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0)
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while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0)
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{
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{
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if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break;
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if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break;
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Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).GetChars());
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Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).c_str());
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deftimer.Clock();
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deftimer.Clock();
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parseit(lump);
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parseit(lump);
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printtimer(fn);
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printtimer(fn);
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@ -145,7 +145,7 @@ FILE* hashfile;
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InputState inputState;
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InputState inputState;
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int ShowStartupWindow(TArray<GrpEntry> &);
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int ShowStartupWindow(TArray<GrpEntry> &);
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TArray<FString> GetGameFronUserFiles();
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std::vector<std::string> GetGameFronUserFiles();
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void InitFileSystem(TArray<GrpEntry>&);
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void InitFileSystem(TArray<GrpEntry>&);
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void I_SetWindowTitle(const char* caption);
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void I_SetWindowTitle(const char* caption);
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void S_ParseSndInfo();
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void S_ParseSndInfo();
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@ -732,7 +732,7 @@ static TArray<GrpEntry> SetupGame()
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int g = 0;
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int g = 0;
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for (auto& grp : groups)
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for (auto& grp : groups)
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{
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{
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if (grp.FileInfo.gameid.CompareNoCase(str) == 0)
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if (grp.FileInfo.gameid.CompareNoCase(str.c_str()) == 0)
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{
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{
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userConfig.gamegrp = grp.FileName;
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userConfig.gamegrp = grp.FileName;
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groupno = g;
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groupno = g;
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@ -60,10 +60,10 @@ static const char* validexts[] = { "*.grp", "*.zip", "*.pk3", "*.pk4", "*.7z", "
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//
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//
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//==========================================================================
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//==========================================================================
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static TArray<FString> ParseGameInfo(TArray<FString>& pwads, const char* fn, const char* data, int size)
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static std::vector<std::string> ParseGameInfo(std::vector<std::string>& pwads, const char* fn, const char* data, int size)
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{
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{
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FScanner sc;
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FScanner sc;
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TArray<FString> bases;
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std::vector<std::string> bases;
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int pos = 0;
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int pos = 0;
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const char* lastSlash = strrchr(fn, '/');
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const char* lastSlash = strrchr(fn, '/');
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@ -78,7 +78,7 @@ static TArray<FString> ParseGameInfo(TArray<FString>& pwads, const char* fn, con
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if (!nextKey.CompareNoCase("GAME"))
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if (!nextKey.CompareNoCase("GAME"))
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{
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{
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sc.MustGetString();
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sc.MustGetString();
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bases.Push(sc.String);
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bases.push_back(sc.String);
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}
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}
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else if (!nextKey.CompareNoCase("LOAD"))
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else if (!nextKey.CompareNoCase("LOAD"))
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{
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{
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@ -149,17 +149,17 @@ static TArray<FString> ParseGameInfo(TArray<FString>& pwads, const char* fn, con
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//
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//
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//==========================================================================
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//==========================================================================
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static TArray<FString> CheckGameInfo(TArray<FString>& pwads)
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static std::vector<std::string> CheckGameInfo(std::vector<std::string>& pwads)
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{
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{
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// scan the list of WADs backwards to find the last one that contains a GAMEINFO lump
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// scan the list of WADs backwards to find the last one that contains a GAMEINFO lump
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for (int i = pwads.Size() - 1; i >= 0; i--)
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for (int i = (int)pwads.size() - 1; i >= 0; i--)
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{
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{
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bool isdir = false;
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bool isdir = false;
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FResourceFile* resfile;
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FResourceFile* resfile;
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const char* filename = pwads[i];
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const char* filename = pwads[i].c_str();
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// Does this exist? If so, is it a directory?
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// Does this exist? If so, is it a directory?
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if (!DirEntryExists(pwads[i], &isdir))
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if (!DirEntryExists(pwads[i].c_str(), &isdir))
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{
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{
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Printf(TEXTCOLOR_RED "Could not find %s\n", filename);
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Printf(TEXTCOLOR_RED "Could not find %s\n", filename);
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continue;
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continue;
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@ -197,7 +197,7 @@ static TArray<FString> CheckGameInfo(TArray<FString>& pwads)
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delete resfile;
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delete resfile;
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}
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}
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}
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}
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return TArray<FString>();
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return std::vector<std::string>();
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}
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}
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//==========================================================================
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//==========================================================================
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@ -206,9 +206,9 @@ static TArray<FString> CheckGameInfo(TArray<FString>& pwads)
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//
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//
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//==========================================================================
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//==========================================================================
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TArray<FString> GetGameFronUserFiles()
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std::vector<std::string> GetGameFronUserFiles()
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{
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{
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TArray<FString> Files;
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std::vector<std::string> Files;
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if (userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre)
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if (userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre)
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{
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{
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@ -229,13 +229,13 @@ TArray<FString> GetGameFronUserFiles()
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if (DirEntryExists(fn, &isdir) && isdir)
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if (DirEntryExists(fn, &isdir) && isdir)
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{
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{
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// Insert the GRPs before this entry itself.
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// Insert the GRPs before this entry itself.
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FString lastfn;
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std::string lastfn = std::move(Files.back());
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Files.Pop(lastfn);
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Files.pop_back();
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for (auto ext : validexts)
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for (auto ext : validexts)
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{
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{
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D_AddDirectory(Files, fn, ext, GameConfig);
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D_AddDirectory(Files, fn, ext, GameConfig);
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}
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}
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Files.Push(lastfn);
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Files.push_back(std::move(lastfn));
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}
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}
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}
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}
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}
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}
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@ -324,7 +324,7 @@ static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
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void InitFileSystem(TArray<GrpEntry>& groups)
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void InitFileSystem(TArray<GrpEntry>& groups)
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{
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{
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TArray<int> dependencies;
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TArray<int> dependencies;
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TArray<FString> Files;
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std::vector<std::string> Files;
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// First comes the engine's own stuff.
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// First comes the engine's own stuff.
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const char* baseres = BaseFileSearch(ENGINERES_FILE, nullptr, true, GameConfig);
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const char* baseres = BaseFileSearch(ENGINERES_FILE, nullptr, true, GameConfig);
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@ -369,7 +369,7 @@ void InitFileSystem(TArray<GrpEntry>& groups)
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i--;
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i--;
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}
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}
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fileSystem.SetIwadNum(1);
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fileSystem.SetIwadNum(1);
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fileSystem.SetMaxIwadNum(Files.Size() - 1);
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fileSystem.SetMaxIwadNum((int)Files.size() - 1);
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D_AddConfigFiles(Files, "Global.Autoload", "*.grp", GameConfig);
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D_AddConfigFiles(Files, "Global.Autoload", "*.grp", GameConfig);
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@ -402,13 +402,13 @@ void InitFileSystem(TArray<GrpEntry>& groups)
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if (DirEntryExists(fname, &isdir) && isdir)
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if (DirEntryExists(fname, &isdir) && isdir)
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{
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{
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// Insert the GRPs before this entry itself.
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// Insert the GRPs before this entry itself.
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FString lastfn;
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std::string lastfn = std::move(Files.back());
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Files.Pop(lastfn);
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Files.pop_back();
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for (auto ext : validexts)
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for (auto ext : validexts)
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{
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{
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D_AddDirectory(Files, fname, ext, GameConfig);
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D_AddDirectory(Files, fname, ext, GameConfig);
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}
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}
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Files.Push(lastfn);
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Files.push_back(std::move(lastfn));
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}
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}
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}
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}
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}
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}
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@ -166,7 +166,7 @@ FileReader OpenMusic(const char* musicname)
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{
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{
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Printf(TEXTCOLOR_RED "Unable to play music " TEXTCOLOR_WHITE "\"%s\"\n", musicname);
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Printf(TEXTCOLOR_RED "Unable to play music " TEXTCOLOR_WHITE "\"%s\"\n", musicname);
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}
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}
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else if (printmusicinfo) Printf("Playing music from file system %s:%s\n", fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(lumpnum)), fileSystem.GetFileFullPath(lumpnum).GetChars());
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else if (printmusicinfo) Printf("Playing music from file system %s:%s\n", fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(lumpnum)), fileSystem.GetFileFullPath(lumpnum).c_str());
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}
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}
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}
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}
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}
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}
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@ -102,7 +102,7 @@ void LoadVoxelModels()
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if (voxmodels[i])
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if (voxmodels[i])
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voxmodels[i]->scale = voxscale[i];
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voxmodels[i]->scale = voxscale[i];
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else
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else
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Printf("Unable to load voxel from %s\n", fileSystem.GetFileFullPath(lumpnum).GetChars());
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Printf("Unable to load voxel from %s\n", fileSystem.GetFileFullPath(lumpnum).c_str());
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}
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}
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else
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else
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{
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{
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@ -65,12 +65,12 @@ void ParseScripts()
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if (FScriptPosition::ErrorCounter > 0)
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if (FScriptPosition::ErrorCounter > 0)
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{
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{
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// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
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// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
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I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
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I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).c_str());
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}
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}
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else if (FScriptPosition::WarnCounter > 0)
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else if (FScriptPosition::WarnCounter > 0)
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{
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{
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// If we got warnings, but no errors, print the information but continue.
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// If we got warnings, but no errors, print the information but continue.
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Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
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Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).c_str());
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}
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}
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}
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}
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