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- adapted game code.
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7 changed files with 26 additions and 26 deletions
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@ -1979,7 +1979,7 @@ void loaddefinitionsfile(TilesetBuildInfo& info, const char* fn, bool cumulative
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while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0)
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{
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if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break;
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Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).GetChars());
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Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).c_str());
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deftimer.Clock();
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parseit(lump);
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printtimer(fn);
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