- adapted game code.

This commit is contained in:
Christoph Oelckers 2023-08-20 02:25:12 +02:00
parent b95a5a4b2b
commit f2740e434a
7 changed files with 26 additions and 26 deletions

View file

@ -1979,7 +1979,7 @@ void loaddefinitionsfile(TilesetBuildInfo& info, const char* fn, bool cumulative
while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0)
{
if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break;
Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).GetChars());
Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).c_str());
deftimer.Clock();
parseit(lump);
printtimer(fn);