- clipper clean up.

The horizontal part of the logic should work now.
This commit is contained in:
Christoph Oelckers 2021-12-20 12:49:44 +01:00
parent 213ed28398
commit f152a4d9b5
3 changed files with 232 additions and 141 deletions

View file

@ -78,7 +78,7 @@ void BunchDrawer::Init(HWDrawInfo *_di, Clipper* c, vec2_t& view, binangle a1, b
memset(sectionstartang.Data(), -1, sectionstartang.Size() * sizeof(sectionstartang[0]));
memset(sectionendang.Data(), -1, sectionendang.Size() * sizeof(sectionendang[0]));
gotwall.Resize(numwalls);
blockwall.Resize(numwalls);
//blockwall.Resize(numwalls);
}
//==========================================================================
@ -101,7 +101,7 @@ void BunchDrawer::StartScene()
gotwall.Zero();
sectionstartang.Resize(numsections);
sectionendang.Resize(numsections);
blockwall.Zero();
//blockwall.Zero();
}
//==========================================================================
@ -175,7 +175,6 @@ bool BunchDrawer::CheckClip(walltype* wal, float* topclip, float* bottomclip)
PlanesAtPoint(backsector, pt2->x, pt2->y, &bs_ceilingheight2, &bs_floorheight2);
*bottomclip = max(max(bs_floorheight1, bs_floorheight2), max(fs_floorheight1, fs_floorheight2));
if (*bottomclip < viewz) *bottomclip = -FLT_MAX;
// if one plane is sky on both sides, the line must not clip.
if (frontsector->ceilingstat & backsector->ceilingstat & CSTAT_SECTOR_SKY)
@ -186,7 +185,6 @@ bool BunchDrawer::CheckClip(walltype* wal, float* topclip, float* bottomclip)
return false;
}
*topclip = min(min(bs_ceilingheight1, bs_ceilingheight2), min(fs_ceilingheight1, fs_ceilingheight2));
if (*topclip > viewz) *topclip = FLT_MAX;
if (frontsector->floorstat & backsector->floorstat & CSTAT_SECTOR_SKY)
{
@ -237,7 +235,7 @@ int BunchDrawer::ClipLine(int aline, bool portal)
{
return CL_Skip;
}
if (line >= 0 && blockwall[line]) return CL_Draw;
//if (line >= 0 && blockwall[line]) return CL_Draw;
// convert to clipper coordinates and clamp to valid range.
int startAngle = startAngleBam.asbam();
@ -292,9 +290,9 @@ int BunchDrawer::ClipLine(int aline, bool portal)
if (portal) clipper->RemoveClipRange(startAngle, endAngle);
else
{
if (topclip < viewz || bottomclip > viewz)
if (topclip < FLT_MAX || bottomclip > -FLT_MAX)
{
clipper->AddWindowRange(startAngle, endAngle, topclip, bottomclip);
clipper->AddWindowRange(startAngle, endAngle, topclip, bottomclip, viewz);
Printf("\nWall %d from %2.3f - %2.3f, (%2.3f, %2.3f) (passing)\n", line, bamang(startAngle).asdeg(), bamang(endAngle).asdeg(), topclip, bottomclip);
clipper->DumpClipper();
}
@ -340,7 +338,7 @@ void BunchDrawer::ProcessBunch(int bnch)
int ww = sectionLines[i].wall;
if (ww != -1)
{
if (blockingpairs.Size() > 0) for (auto p : blockingpairs[ww]) blockwall.Set(sectionLines[p].wall);
//if (blockingpairs.Size() > 0) for (auto p : blockingpairs[ww]) blockwall.Set(sectionLines[p].wall);
show2dwall.Set(ww);
if (!gotwall[i])
@ -680,7 +678,7 @@ void BunchDrawer::ProcessSection(int sectionnum, bool portal)
void BunchDrawer::RenderScene(const int* viewsectors, unsigned sectcount, bool portal)
{
Printf("----------------------------------------- \nstart at sector %d\n", viewsectors[0]);
Printf("----------------------------------------- \nstart at sector %d, z = %2.3f\n", viewsectors[0], viewz);
auto process = [&]()
{
clipper->Clear(ang1);