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- fixed hires replacements for colorized font characters.
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6 changed files with 18 additions and 17 deletions
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@ -121,7 +121,7 @@ static int compareChar(int code, FFont* gamefont, FFont* myfont)
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// If there's a hires version attached to the base, treat this as the base being different.
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TexturePick pick;
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if (PickTexture(nullptr, c1, 0, pick) && pick.texture != c1) return 0;
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if (PickTexture(c1, 0, pick) && pick.texture != c1) return 0;
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auto t1 = c1->GetTexture();
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auto t2 = c2->GetTexture();
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