- fixed bad texture checks.

This commit is contained in:
Christoph Oelckers 2021-04-11 18:38:26 +02:00
parent aebcc13c4a
commit ef95754e87
3 changed files with 3 additions and 3 deletions

View file

@ -179,7 +179,7 @@ void HWFlat::DrawFlat(HWDrawInfo *di, FRenderState &state, bool translucent)
state.SetRenderStyle(RenderStyle);
state.SetTextureMode(RenderStyle);
if (!texture || !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
if (texture && !checkTranslucentReplacement(texture->GetID(), palette)) state.AlphaFunc(Alpha_GEqual, texture->alphaThreshold);
else state.AlphaFunc(Alpha_GEqual, 0.f);
}
state.SetMaterial(texture, UF_Texture, 0, sprite == nullptr? CLAMP_NONE : CLAMP_XY, TRANSLATION(Translation_Remap + curbasepal, palette), -1);