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https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- the harmless changes of the failed refactoring of the shader.
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parent
e94ed3abf2
commit
ef2de97077
11 changed files with 25 additions and 32 deletions
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@ -230,7 +230,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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int nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette);
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paletteSetColorTable(kSMKPal, palette, true);
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videoSetPalette(gBrightness>>2, kSMKPal, 8+2);
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int nScale;
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@ -271,7 +271,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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videoClearScreen(0);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette);
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paletteSetColorTable(kSMKPal, palette, true);
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videoSetPalette(gBrightness >> 2, kSMKPal, 0);
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tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
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Smacker_GetFrame(hSMK, pFrame);
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@ -33,8 +33,16 @@ extern const char *(paletteGetBlendTable) (int32_t blend);
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#endif
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extern uint32_t PaletteIndexFullbrights[8];
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#define IsPaletteIndexFullbright(col) (PaletteIndexFullbrights[(col)>>5] & (1u<<((col)&31)))
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#define SetPaletteIndexFullbright(col) (PaletteIndexFullbrights[(col)>>5] |= (1u<<((col)&31)))
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inline bool IsPaletteIndexFullbright(uint8_t col)
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{
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return (PaletteIndexFullbrights[col >> 5] & (1u << (col & 31)));
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}
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inline void SetPaletteIndexFullbright(int col)
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{
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PaletteIndexFullbrights[col >> 5] |= (1u << (col & 31));
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}
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typedef struct {
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uint8_t r, g, b, f;
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@ -49,7 +57,7 @@ extern void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f);
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extern void fullscreen_tint_gl_blood(void);
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extern void videoFadeToBlack(int32_t moreopaquep);
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void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal);
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void paletteSetColorTable(int32_t id, uint8_t const *table);
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void paletteSetColorTable(int32_t id, uint8_t const *table, bool transient = false);
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void paletteFreeColorTable(int32_t id);
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void paletteSetBlendTable(int32_t blend, const char *tab);
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void paletteFreeBlendTable(int32_t blend);
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@ -34,7 +34,7 @@ void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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//void phex(char v, char *s);
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void uploadtexture(FHardwareTexture *tex, int32_t doalloc, vec2_t siz, int32_t texfmt, coltype *pic, vec2_t tsiz, int32_t dameth);
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void uploadbasepalette(int32_t basepalnum);
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void uploadbasepalette(int32_t basepalnum, bool transient = false);
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void uploadpalswap(int32_t palookupnum);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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@ -2165,10 +2165,6 @@ int osdcmd_cvar_set(osdcmdptr_t parm)
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fallthrough__;
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case CVAR_INVALIDATEART:
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gltexinvalidatetype(INVALIDATE_ART);
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_texinvalidate();
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#endif
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break;
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}
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}
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@ -708,7 +708,7 @@ void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uin
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//
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// setbasepal
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//
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void paletteSetColorTable(int32_t id, uint8_t const * const table)
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void paletteSetColorTable(int32_t id, uint8_t const * const table, bool transient)
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{
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if (basepaltable[id] == NULL)
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basepaltable[id] = (uint8_t *) Xmalloc(768);
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@ -718,7 +718,7 @@ void paletteSetColorTable(int32_t id, uint8_t const * const table)
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST)
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{
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uploadbasepalette(id);
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uploadbasepalette(id, transient);
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}
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#endif
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}
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@ -811,6 +811,7 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
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g_lastpalettesum = lastpalettesum = newpalettesum;
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#if 0
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if (videoGetRenderMode() >= REND_POLYMOST)
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{
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// Only reset the textures if the corresponding preserve flags are clear and
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@ -826,6 +827,7 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
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if (!(flags&8) && doinvalidate)
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gltexinvalidatetype(INVALIDATE_ART_NON_INDEXED);
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}
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#endif
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if ((flags&16)==0)
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{
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@ -131,9 +131,6 @@ int32_t r_flatsky = 1;
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static float fogresult, fogresult2;
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coltypef fogcol, fogtable[MAXPALOOKUPS];
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static GLenum currentActiveTexture = 0;
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static uint32_t currentTextureID = 0;
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static GLuint quadVertsID = 0;
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@ -142,8 +139,6 @@ int32_t r_useindexedcolortextures = -1;
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static int32_t lastbasepal = -1;
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static FHardwareTexture *paletteTextureIDs[MAXBASEPALS];
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static FHardwareTexture *palswapTextureID = nullptr;
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//extern char const *polymost1Frag;
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//extern char const *polymost1Vert;
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static inline float float_trans(uint32_t maskprops, uint8_t blend)
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{
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@ -377,10 +372,6 @@ void polymost_glinit()
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{
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globalflags |= GLOBAL_NO_GL_TILESHADES; // This re-enables the old fading logic without re-adding the r_usetileshades variable. The entire thing will have to be done on a more abstract level anyway.
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currentTextureID = 0;
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char allPacked = false;
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lastbasepal = -1;
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for (int basepalnum = 0; basepalnum < MAXBASEPALS; ++basepalnum)
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{
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@ -696,7 +687,7 @@ void uploadtexture(FHardwareTexture *tex, int32_t doalloc, vec2_t siz, int32_t t
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tex->LoadTexture((uint8_t *)pic);
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}
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void uploadbasepalette(int32_t basepalnum)
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void uploadbasepalette(int32_t basepalnum, bool transient) // transient palettes are used by movies and should not affect the engine state. All other palettes only get set at game startup.
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{
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if (!basepaltable[basepalnum])
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{
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@ -1459,11 +1450,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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float pc[4];
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER && pr_artmapping && !(globalflags & GLOBAL_NO_GL_TILESHADES) && polymer_eligible_for_artmap(globalpicnum, pth))
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pc[0] = pc[1] = pc[2] = 1.0f;
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else
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#endif
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{
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polytint_t const & tint = hictinting[globalpal];
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float shadeFactor = (pth->flags & PTH_INDEXED) &&
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@ -465,7 +465,7 @@ int32_t Anim_Play(const char *fn)
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goto end_anim;
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}
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paletteSetColorTable(ANIMPAL, ANIM_GetPalette());
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paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
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// setpalette(0L,256L,tempbuf);
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// setbrightness(ud.brightness>>2,tempbuf,2);
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@ -39,8 +39,8 @@
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**
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*/
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#include <memory>
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#include "glbackend.h"
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#include "glad/glad.h"
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#include "glbackend.h"
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#include "gl_shader.h"
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#include "zstring.h"
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@ -1,6 +1,6 @@
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#include <memory>
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#include "glbackend.h"
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#include "glad/glad.h"
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#include "glbackend.h"
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#include "gl_samplers.h"
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#include "gl_shader.h"
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@ -7,6 +7,7 @@
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#include "gl_hwtexture.h"
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#include "gl_renderstate.h"
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#include "matrix.h"
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#include "palentry.h"
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class FSamplerManager;
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class FShader;
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@ -499,7 +499,7 @@ int32_t Anim_Play(const char *fn)
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goto end_anim;
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}
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paletteSetColorTable(ANIMPAL, ANIM_GetPalette());
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paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
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// setpalette(0L,256L,tempbuf);
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// setbrightness(ud.brightness>>2,tempbuf,2);
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