- Move all mouse CVARs from inputstate.cpp to gameinput.cpp.

This commit is contained in:
Mitchell Richters 2023-03-30 23:44:12 +11:00
parent 64b05b6f06
commit eeb67a2cdd
2 changed files with 20 additions and 15 deletions

View file

@ -45,10 +45,6 @@
#include "gameinput.h"
// Mouse speeds
CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CVAR(Float, m_yaw, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CVAR(Float, m_forward, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CVAR(Float, m_side, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CVARD(Bool, invertmousex, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert horizontal mouse movement")
CVARD(Bool, invertmouse, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert vertical mouse movement")
@ -62,10 +58,10 @@ void InputState::GetMouseDelta(HIDInput * hidInput)
{
g_mousePos *= backendinputscale();
hidInput->mouseturnx = g_mousePos.X * m_yaw;
hidInput->mouseturny = g_mousePos.Y * m_pitch;
hidInput->mousemovex = g_mousePos.X * m_side;
hidInput->mousemovey = g_mousePos.Y * m_forward;
hidInput->mouseturnx = g_mousePos.X;
hidInput->mouseturny = g_mousePos.Y;
hidInput->mousemovex = g_mousePos.X;
hidInput->mousemovey = g_mousePos.Y;
if (invertmousex)
{