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Rough approximation of PLUs using gl fog
This includes GLOBAL_NO_GL_TILESHADES fix from Fox # Conflicts: # source/build/include/polymost.h # source/build/src/palette.cpp # source/build/src/polymer.cpp # source/build/src/polymost.cpp # source/build/src/polymost1Frag.glsl
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@ -81,6 +81,29 @@ int LoadPaletteLookups()
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// origpalookup[i] = palookup[i];
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bGreenPal = 0;
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#ifdef USE_OPENGL
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/*
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// Very rough approximation...
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palookupfogfactor[kPalNormal] = 1.f;
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palookupfogfactor[kPalNoDim] = 0.f;
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palookupfogfactor[kPalTorch] = 0.36f;
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palookupfogfactor[kPalNoTorch] = 0.15f;
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palookupfogfactor[kPalBrite] = 2.f;
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palookupfogfactor[kPalRedBrite] = 0.36f;
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palookupfog[kPalRedBrite] = { 248, 32, 0, 0 };
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hicsetpalettetint(kPalRedBrite, 255, 255, 255, 248, 32, 0, 0);
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palookupfog[kPalGreenBrite] = { 248, 32, 0, 0 };
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palookupfogfactor[kPalGreenBrite] = 0.f;
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hicsetpalettetint(kPalGreenBrite, 100, 200, 100, 0, 0, 0, 0);
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palookupfogfactor[kPalNormal2] = 1.f;
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palookupfogfactor[kPalNoDim2] = 0.f;
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palookupfogfactor[kPalTorch2] = 0.36f;
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palookupfogfactor[kPalNoTorch2] = 0.15f;
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palookupfogfactor[kPalBrite2] = 2.f;
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*/
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#endif
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}
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return 1;
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