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- use collision struct in ActorMoveHitReact
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3 changed files with 14 additions and 31 deletions
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@ -699,10 +699,6 @@ enum EHitBits
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kHitSector = 0x4000,
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kHitWall = 0x8000,
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kHitSprite = 0xC000,
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kHitSky = 0x10000, // SW only
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kHitFloor = 0x18000, // Exhumed only
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kHitCeiling = 0x1c000, // Exhumed only
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};
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void updateModelInterpolation();
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