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glbuild support for ARB_vertex_shader
git-svn-id: https://svn.eduke32.com/eduke32@1140 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 192 additions and 0 deletions
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@ -232,6 +232,54 @@ extern void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
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extern void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
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extern void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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// Vertex Shaders
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extern void (APIENTRY * bglVertexAttrib1dARB)(GLuint, GLdouble);
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extern void (APIENTRY * bglVertexAttrib1dvARB)(GLuint, const GLdouble *);
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extern void (APIENTRY * bglVertexAttrib1fARB)(GLuint, GLfloat);
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extern void (APIENTRY * bglVertexAttrib1fvARB)(GLuint, const GLfloat *);
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extern void (APIENTRY * bglVertexAttrib1sARB)(GLuint, GLshort);
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extern void (APIENTRY * bglVertexAttrib1svARB)(GLuint, const GLshort *);
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extern void (APIENTRY * bglVertexAttrib2dARB)(GLuint, GLdouble, GLdouble);
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extern void (APIENTRY * bglVertexAttrib2dvARB)(GLuint, const GLdouble *);
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extern void (APIENTRY * bglVertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
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extern void (APIENTRY * bglVertexAttrib2fvARB)(GLuint, const GLfloat *);
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extern void (APIENTRY * bglVertexAttrib2sARB)(GLuint, GLshort, GLshort);
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extern void (APIENTRY * bglVertexAttrib2svARB)(GLuint, const GLshort *);
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extern void (APIENTRY * bglVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble);
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extern void (APIENTRY * bglVertexAttrib3dvARB)(GLuint, const GLdouble *);
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extern void (APIENTRY * bglVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * bglVertexAttrib3fvARB)(GLuint, const GLfloat *);
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extern void (APIENTRY * bglVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort);
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extern void (APIENTRY * bglVertexAttrib3svARB)(GLuint, const GLshort *);
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extern void (APIENTRY * bglVertexAttrib4NbvARB)(GLuint, const GLbyte *);
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extern void (APIENTRY * bglVertexAttrib4NivARB)(GLuint, const GLint *);
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extern void (APIENTRY * bglVertexAttrib4NsvARB)(GLuint, const GLshort *);
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extern void (APIENTRY * bglVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
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extern void (APIENTRY * bglVertexAttrib4NubvARB)(GLuint, const GLubyte *);
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extern void (APIENTRY * bglVertexAttrib4NuivARB)(GLuint, const GLuint *);
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extern void (APIENTRY * bglVertexAttrib4NusvARB)(GLuint, const GLushort *);
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extern void (APIENTRY * bglVertexAttrib4bvARB)(GLuint, const GLbyte *);
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extern void (APIENTRY * bglVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
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extern void (APIENTRY * bglVertexAttrib4dvARB)(GLuint, const GLdouble *);
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extern void (APIENTRY * bglVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * bglVertexAttrib4fvARB)(GLuint, const GLfloat *);
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extern void (APIENTRY * bglVertexAttrib4ivARB)(GLuint, const GLint *);
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extern void (APIENTRY * bglVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort);
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extern void (APIENTRY * bglVertexAttrib4svARB)(GLuint, const GLshort *);
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extern void (APIENTRY * bglVertexAttrib4ubvARB)(GLuint, const GLubyte *);
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extern void (APIENTRY * bglVertexAttrib4uivARB)(GLuint, const GLuint *);
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extern void (APIENTRY * bglVertexAttrib4usvARB)(GLuint, const GLushort *);
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extern void (APIENTRY * bglVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
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extern void (APIENTRY * bglEnableVertexAttribArrayARB)(GLuint);
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extern void (APIENTRY * bglDisableVertexAttribArrayARB)(GLuint);
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extern void (APIENTRY * bglGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *);
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extern void (APIENTRY * bglGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *);
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extern void (APIENTRY * bglGetVertexAttribivARB)(GLuint, GLenum, GLint *);
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extern void (APIENTRY * bglGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid* *);
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extern void (APIENTRY * bglBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *);
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extern void (APIENTRY * bglGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
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extern GLint (APIENTRY * bglGetAttribLocationARB)(GLhandleARB, const GLcharARB *);
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// GLU
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extern void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
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extern void (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data);
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@ -199,6 +199,54 @@ void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
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void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
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void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
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// Vertex Shaders
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void (APIENTRY * bglVertexAttrib1dARB)(GLuint, GLdouble);
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void (APIENTRY * bglVertexAttrib1dvARB)(GLuint, const GLdouble *);
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void (APIENTRY * bglVertexAttrib1fARB)(GLuint, GLfloat);
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void (APIENTRY * bglVertexAttrib1fvARB)(GLuint, const GLfloat *);
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void (APIENTRY * bglVertexAttrib1sARB)(GLuint, GLshort);
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void (APIENTRY * bglVertexAttrib1svARB)(GLuint, const GLshort *);
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void (APIENTRY * bglVertexAttrib2dARB)(GLuint, GLdouble, GLdouble);
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void (APIENTRY * bglVertexAttrib2dvARB)(GLuint, const GLdouble *);
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void (APIENTRY * bglVertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
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void (APIENTRY * bglVertexAttrib2fvARB)(GLuint, const GLfloat *);
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void (APIENTRY * bglVertexAttrib2sARB)(GLuint, GLshort, GLshort);
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void (APIENTRY * bglVertexAttrib2svARB)(GLuint, const GLshort *);
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void (APIENTRY * bglVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble);
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void (APIENTRY * bglVertexAttrib3dvARB)(GLuint, const GLdouble *);
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void (APIENTRY * bglVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * bglVertexAttrib3fvARB)(GLuint, const GLfloat *);
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void (APIENTRY * bglVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort);
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void (APIENTRY * bglVertexAttrib3svARB)(GLuint, const GLshort *);
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void (APIENTRY * bglVertexAttrib4NbvARB)(GLuint, const GLbyte *);
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void (APIENTRY * bglVertexAttrib4NivARB)(GLuint, const GLint *);
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void (APIENTRY * bglVertexAttrib4NsvARB)(GLuint, const GLshort *);
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void (APIENTRY * bglVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
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void (APIENTRY * bglVertexAttrib4NubvARB)(GLuint, const GLubyte *);
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void (APIENTRY * bglVertexAttrib4NuivARB)(GLuint, const GLuint *);
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void (APIENTRY * bglVertexAttrib4NusvARB)(GLuint, const GLushort *);
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void (APIENTRY * bglVertexAttrib4bvARB)(GLuint, const GLbyte *);
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void (APIENTRY * bglVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
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void (APIENTRY * bglVertexAttrib4dvARB)(GLuint, const GLdouble *);
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void (APIENTRY * bglVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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void (APIENTRY * bglVertexAttrib4fvARB)(GLuint, const GLfloat *);
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void (APIENTRY * bglVertexAttrib4ivARB)(GLuint, const GLint *);
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void (APIENTRY * bglVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort);
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void (APIENTRY * bglVertexAttrib4svARB)(GLuint, const GLshort *);
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void (APIENTRY * bglVertexAttrib4ubvARB)(GLuint, const GLubyte *);
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void (APIENTRY * bglVertexAttrib4uivARB)(GLuint, const GLuint *);
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void (APIENTRY * bglVertexAttrib4usvARB)(GLuint, const GLushort *);
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void (APIENTRY * bglVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
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void (APIENTRY * bglEnableVertexAttribArrayARB)(GLuint);
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void (APIENTRY * bglDisableVertexAttribArrayARB)(GLuint);
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void (APIENTRY * bglGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *);
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void (APIENTRY * bglGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *);
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void (APIENTRY * bglGetVertexAttribivARB)(GLuint, GLenum, GLint *);
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void (APIENTRY * bglGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid* *);
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void (APIENTRY * bglBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *);
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void (APIENTRY * bglGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
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GLint (APIENTRY * bglGetAttribLocationARB)(GLhandleARB, const GLcharARB *);
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// GLU
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void (APIENTRY * bgluTessBeginContour)(GLUtesselator* tess);
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void (APIENTRY * bgluTessBeginPolygon)(GLUtesselator* tess, GLvoid* data);
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@ -508,6 +556,54 @@ int loadglextensions(void)
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bglGetUniformivARB = GETPROCEXTSOFT("glGetUniformivARB");
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bglGetShaderSourceARB = GETPROCEXTSOFT("glGetShaderSourceARB");
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// Vertex Shaders
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bglVertexAttrib1dARB = GETPROCEXTSOFT("glVertexAttrib1dARB");
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bglVertexAttrib1dvARB = GETPROCEXTSOFT("glVertexAttrib1dvARB");
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bglVertexAttrib1fARB = GETPROCEXTSOFT("glVertexAttrib1fARB");
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bglVertexAttrib1fvARB = GETPROCEXTSOFT("glVertexAttrib1fvARB");
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bglVertexAttrib1sARB = GETPROCEXTSOFT("glVertexAttrib1sARB");
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bglVertexAttrib1svARB = GETPROCEXTSOFT("glVertexAttrib1svARB");
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bglVertexAttrib2dARB = GETPROCEXTSOFT("glVertexAttrib2dARB");
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bglVertexAttrib2dvARB = GETPROCEXTSOFT("glVertexAttrib2dvARB");
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bglVertexAttrib2fARB = GETPROCEXTSOFT("glVertexAttrib2fARB");
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bglVertexAttrib2fvARB = GETPROCEXTSOFT("glVertexAttrib2fvARB");
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bglVertexAttrib2sARB = GETPROCEXTSOFT("glVertexAttrib2sARB");
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bglVertexAttrib2svARB = GETPROCEXTSOFT("glVertexAttrib2svARB");
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bglVertexAttrib3dARB = GETPROCEXTSOFT("glVertexAttrib3dARB");
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bglVertexAttrib3dvARB = GETPROCEXTSOFT("glVertexAttrib3dvARB");
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bglVertexAttrib3fARB = GETPROCEXTSOFT("glVertexAttrib3fARB");
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bglVertexAttrib3fvARB = GETPROCEXTSOFT("glVertexAttrib3fvARB");
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bglVertexAttrib3sARB = GETPROCEXTSOFT("glVertexAttrib3sARB");
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bglVertexAttrib3svARB = GETPROCEXTSOFT("glVertexAttrib3svARB");
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bglVertexAttrib4NbvARB = GETPROCEXTSOFT("glVertexAttrib4NbvARB");
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bglVertexAttrib4NivARB = GETPROCEXTSOFT("glVertexAttrib4NivARB");
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bglVertexAttrib4NsvARB = GETPROCEXTSOFT("glVertexAttrib4NsvARB");
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bglVertexAttrib4NubARB = GETPROCEXTSOFT("glVertexAttrib4NubARB");
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bglVertexAttrib4NubvARB = GETPROCEXTSOFT("glVertexAttrib4NubvARB");
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bglVertexAttrib4NuivARB = GETPROCEXTSOFT("glVertexAttrib4NuivARB");
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bglVertexAttrib4NusvARB = GETPROCEXTSOFT("glVertexAttrib4NusvARB");
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bglVertexAttrib4bvARB = GETPROCEXTSOFT("glVertexAttrib4bvARB");
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bglVertexAttrib4dARB = GETPROCEXTSOFT("glVertexAttrib4dARB");
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bglVertexAttrib4dvARB = GETPROCEXTSOFT("glVertexAttrib4dvARB");
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bglVertexAttrib4fARB = GETPROCEXTSOFT("glVertexAttrib4fARB");
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bglVertexAttrib4fvARB = GETPROCEXTSOFT("glVertexAttrib4fvARB");
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bglVertexAttrib4ivARB = GETPROCEXTSOFT("glVertexAttrib4ivARB");
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bglVertexAttrib4sARB = GETPROCEXTSOFT("glVertexAttrib4sARB");
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bglVertexAttrib4svARB = GETPROCEXTSOFT("glVertexAttrib4svARB");
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bglVertexAttrib4ubvARB = GETPROCEXTSOFT("glVertexAttrib4ubvARB");
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bglVertexAttrib4uivARB = GETPROCEXTSOFT("glVertexAttrib4uivARB");
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bglVertexAttrib4usvARB = GETPROCEXTSOFT("glVertexAttrib4usvARB");
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bglVertexAttribPointerARB = GETPROCEXTSOFT("glVertexAttribPointerARB");
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bglEnableVertexAttribArrayARB = GETPROCEXTSOFT("glEnableVertexAttribArrayARB");
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bglDisableVertexAttribArrayARB = GETPROCEXTSOFT("glDisableVertexAttribArrayARB");
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bglGetVertexAttribdvARB = GETPROCEXTSOFT("glGetVertexAttribdvARB");
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bglGetVertexAttribfvARB = GETPROCEXTSOFT("glGetVertexAttribfvARB");
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bglGetVertexAttribivARB = GETPROCEXTSOFT("glGetVertexAttribivARB");
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bglGetVertexAttribPointervARB = GETPROCEXTSOFT("glGetVertexAttribPointervARB");
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bglBindAttribLocationARB = GETPROCEXTSOFT("glBindAttribLocationARB");
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bglGetActiveAttribARB = GETPROCEXTSOFT("glGetActiveAttribARB");
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bglGetAttribLocationARB = GETPROCEXTSOFT("glGetAttribLocationARB");
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#ifdef RENDERTYPEWIN
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bwglSwapIntervalEXT = GETPROCEXTSOFT("wglSwapIntervalEXT");
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#endif
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bglGetUniformivARB = NULL;
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bglGetShaderSourceARB = NULL;
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// Vertex Shaders
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bglVertexAttrib1dARB = NULL;
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bglVertexAttrib1dvARB = NULL;
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bglVertexAttrib1fARB = NULL;
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bglVertexAttrib1fvARB = NULL;
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bglVertexAttrib1sARB = NULL;
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bglVertexAttrib1svARB = NULL;
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bglVertexAttrib2dARB = NULL;
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bglVertexAttrib2dvARB = NULL;
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bglVertexAttrib2fARB = NULL;
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bglVertexAttrib2fvARB = NULL;
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bglVertexAttrib2sARB = NULL;
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bglVertexAttrib2svARB = NULL;
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bglVertexAttrib3dARB = NULL;
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bglVertexAttrib3dvARB = NULL;
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bglVertexAttrib3fARB = NULL;
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bglVertexAttrib3fvARB = NULL;
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bglVertexAttrib3sARB = NULL;
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bglVertexAttrib3svARB = NULL;
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bglVertexAttrib4NbvARB = NULL;
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bglVertexAttrib4NivARB = NULL;
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bglVertexAttrib4NsvARB = NULL;
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bglVertexAttrib4NubARB = NULL;
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bglVertexAttrib4NubvARB = NULL;
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bglVertexAttrib4NuivARB = NULL;
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bglVertexAttrib4NusvARB = NULL;
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bglVertexAttrib4bvARB = NULL;
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bglVertexAttrib4dARB = NULL;
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bglVertexAttrib4dvARB = NULL;
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bglVertexAttrib4fARB = NULL;
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bglVertexAttrib4fvARB = NULL;
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bglVertexAttrib4ivARB = NULL;
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bglVertexAttrib4sARB = NULL;
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bglVertexAttrib4svARB = NULL;
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bglVertexAttrib4ubvARB = NULL;
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bglVertexAttrib4uivARB = NULL;
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bglVertexAttrib4usvARB = NULL;
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bglVertexAttribPointerARB = NULL;
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bglEnableVertexAttribArrayARB = NULL;
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bglDisableVertexAttribArrayARB = NULL;
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bglGetVertexAttribdvARB = NULL;
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bglGetVertexAttribfvARB = NULL;
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bglGetVertexAttribivARB = NULL;
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bglGetVertexAttribPointervARB = NULL;
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bglBindAttribLocationARB = NULL;
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bglGetActiveAttribARB = NULL;
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bglGetAttribLocationARB = NULL;
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#ifdef RENDERTYPEWIN
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bwglCreateContext = NULL;
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bwglDeleteContext = NULL;
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