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Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
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16 changed files with 79 additions and 79 deletions
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@ -40,7 +40,7 @@ extern char *apStrings[MAXQUOTES+1], *apXStrings[MAXQUOTES+1];
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extern int32_t g_numQuoteRedefinitions;
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extern int32_t VM_Execute(int32_t once);
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extern void VM_OnEvent(int32_t iEventID, int32_t iActor);
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extern void VM_OnEvent(int32_t iEventID, int32_t spriteNum);
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extern void VM_ScriptInfo(void);
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extern void VM_Disasm(ofstype beg, int32_t size);
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@ -175,7 +175,7 @@ extern int32_t m32_sortvar1, m32_sortvar2;
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//extern int32_t g_scriptDebug;
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extern int32_t g_numQuoteRedefinitions;
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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