Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.

git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-10-16 06:09:20 +00:00
parent 2e2731c119
commit ebcebbde5e
16 changed files with 79 additions and 79 deletions

View file

@ -40,7 +40,7 @@ extern char *apStrings[MAXQUOTES+1], *apXStrings[MAXQUOTES+1];
extern int32_t g_numQuoteRedefinitions;
extern int32_t VM_Execute(int32_t once);
extern void VM_OnEvent(int32_t iEventID, int32_t iActor);
extern void VM_OnEvent(int32_t iEventID, int32_t spriteNum);
extern void VM_ScriptInfo(void);
extern void VM_Disasm(ofstype beg, int32_t size);
@ -175,7 +175,7 @@ extern int32_t m32_sortvar1, m32_sortvar2;
//extern int32_t g_scriptDebug;
extern int32_t g_numQuoteRedefinitions;
extern hashtable_t h_gamevars;
extern hashtable_t h_arrays;