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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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15 changed files with 244 additions and 190 deletions
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@ -58,6 +58,8 @@ struct GameInterface
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virtual bool validate_hud(int) { return true; }
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virtual void set_hud_layout(int size) = 0;
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virtual void set_hud_scale(int size) {}
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virtual bool automapActive() { return false; }
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virtual void PlayHudSound() {}
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virtual FString statFPS() { return "FPS display not available"; }
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virtual GameStats getStats() { return {}; }
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virtual void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) {}
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