- transitioned the local input handler.

There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
This commit is contained in:
Christoph Oelckers 2020-07-15 19:48:04 +02:00
parent a0cd407632
commit ea6c74d0e6
15 changed files with 244 additions and 190 deletions

View file

@ -58,6 +58,8 @@ struct GameInterface
virtual bool validate_hud(int) { return true; }
virtual void set_hud_layout(int size) = 0;
virtual void set_hud_scale(int size) {}
virtual bool automapActive() { return false; }
virtual void PlayHudSound() {}
virtual FString statFPS() { return "FPS display not available"; }
virtual GameStats getStats() { return {}; }
virtual void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) {}