- updated common code.

Most of what got added is still unused.

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/common/engine/i_interface.h
This commit is contained in:
Christoph Oelckers 2020-04-26 00:01:04 +02:00
parent 82eb807090
commit ea08fa0a4e
20 changed files with 1494 additions and 62 deletions

View file

@ -92,6 +92,7 @@ int myconnectindex, numplayers;
int connecthead, connectpoint2[MAXMULTIPLAYERS];
int32_t xres = -1, yres = -1, bpp = 0;
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
bool setsizeneeded;
MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.