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- updated common code.
Most of what got added is still unused. # Conflicts: # source/build/src/palette.cpp # Conflicts: # source/build/src/palette.cpp # Conflicts: # source/common/engine/i_interface.h
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20 changed files with 1494 additions and 62 deletions
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@ -92,6 +92,7 @@ int myconnectindex, numplayers;
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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int32_t xres = -1, yres = -1, bpp = 0;
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auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
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bool setsizeneeded;
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MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
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