- weapon and ammo names are now also localizable.

This commit is contained in:
Christoph Oelckers 2019-12-09 19:49:36 +01:00
parent da1900dc8a
commit e62f6cbc20
6 changed files with 116 additions and 76 deletions

View file

@ -26,15 +26,15 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#ifdef DAMAGE_TABLE
#define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \
{ init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, NULL, NULL, -1, -1 },
#define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, weapon_pickup, ammo_pickup ) \
{ init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, weapon_pickup, ammo_pickup },
{ init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, -1, -1 },
#define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_pickup, ammo_pickup ) \
{ init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_pickup, ammo_pickup },
#endif
#ifdef DAMAGE_ENUM
#define DAMAGE_ENTRY(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon) \
id,
#define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_name, ammo_name, weapon_pickup, ammo_pickup ) \
#define DAMAGE_ENTRY_WPN(id, init_func, damage_lo, damage_hi, radius, max_ammo, min_ammo, with_weapon, weapon_pickup, ammo_pickup ) \
id,
#endif
@ -42,15 +42,15 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
// weapon
DAMAGE_ENTRY(WPN_FIST, InitWeaponFist, 10, 40, 0, -1, -1, -1)
DAMAGE_ENTRY_WPN(WPN_STAR, InitWeaponStar, 5, 10, 0, 99, 3, -1, "Shurikens", NULL, 9, -1)
DAMAGE_ENTRY_WPN(WPN_SHOTGUN, InitWeaponShotgun, 4, 4, 0, 52, 1, -1, "Riot Gun", "Shotshells", 8, 24)
DAMAGE_ENTRY_WPN(WPN_UZI, InitWeaponUzi, 5, 7, 0, 200, 1, -1, "UZI Submachine Gun", "UZI Clip", 50, 50)
DAMAGE_ENTRY_WPN(WPN_MICRO, InitWeaponMicro, 15, 30, 0, 50, 1, -1, "Missile Launcher", "Missiles", 5, 5)
DAMAGE_ENTRY_WPN(WPN_GRENADE, InitWeaponGrenade, 15, 30, 0, 50, 1, -1, "Grenade Launcher", "Grenade Shells", 6, 8)
DAMAGE_ENTRY_WPN(WPN_MINE, InitWeaponMine, 5, 10, 0, 20, 1, -1, "Sticky Bombs", NULL, 5, -1)
DAMAGE_ENTRY_WPN(WPN_RAIL, InitWeaponRail, 40, 60, 0, 20, 1, -1, "Rail Gun", "Rail Gun Rods", 10, 10)
DAMAGE_ENTRY_WPN(WPN_HOTHEAD, InitWeaponHothead, 10, 25, 0, 80, 1, -1, "Guardian Head", "Firebursts", 30, 60)
DAMAGE_ENTRY_WPN(WPN_HEART, InitWeaponHeart, 75, 100, 0, 5, 1, -1, "Ripper Heart", "Deathcoils", 1, 6)
DAMAGE_ENTRY_WPN(WPN_STAR, InitWeaponStar, 5, 10, 0, 99, 3, -1, 9, -1)
DAMAGE_ENTRY_WPN(WPN_SHOTGUN, InitWeaponShotgun, 4, 4, 0, 52, 1, -1, 8, 24)
DAMAGE_ENTRY_WPN(WPN_UZI, InitWeaponUzi, 5, 7, 0, 200, 1, -1, 50, 50)
DAMAGE_ENTRY_WPN(WPN_MICRO, InitWeaponMicro, 15, 30, 0, 50, 1, -1, 5, 5)
DAMAGE_ENTRY_WPN(WPN_GRENADE, InitWeaponGrenade, 15, 30, 0, 50, 1, -1, 6, 8)
DAMAGE_ENTRY_WPN(WPN_MINE, InitWeaponMine, 5, 10, 0, 20, 1, -1, 5, -1)
DAMAGE_ENTRY_WPN(WPN_RAIL, InitWeaponRail, 40, 60, 0, 20, 1, -1, 10, 10)
DAMAGE_ENTRY_WPN(WPN_HOTHEAD, InitWeaponHothead, 10, 25, 0, 80, 1, -1, 30, 60)
DAMAGE_ENTRY_WPN(WPN_HEART, InitWeaponHeart, 75, 100, 0, 5, 1, -1, 1, 6)
DAMAGE_ENTRY(WPN_NAPALM, InitWeaponHothead, 50, 100, 0, 100, 40, WPN_HOTHEAD)
DAMAGE_ENTRY(WPN_RING, InitWeaponHothead, 15, 50, 0, 100, 20, WPN_HOTHEAD)
@ -77,7 +77,7 @@ DAMAGE_ENTRY(DMG_GRENADE_EXP, NULL, 70, 140, 6500, -1, -1
DAMAGE_ENTRY(DMG_MINE_EXP, NULL, 85, 115, 6500, -1, -1, -1)
DAMAGE_ENTRY(DMG_MINE_SHRAP, NULL, 15, 30, 0, -1, -1, -1)
DAMAGE_ENTRY(DMG_MICRO_EXP, NULL, 50, 100, 4500, -1, -1, -1)
DAMAGE_ENTRY_WPN(DMG_NUCLEAR_EXP, NULL, 0, 800, 30000, -1, -1, -1, "Nuclear Warhead", "Heat Seeker Card", 1, 5)
DAMAGE_ENTRY_WPN(DMG_NUCLEAR_EXP, NULL, 0, 800, 30000, -1, -1, -1, 1, 5)
DAMAGE_ENTRY(DMG_RADIATION_CLOUD, NULL, 2, 6, 5000, -1, -1, -1)
DAMAGE_ENTRY(DMG_FLASHBOMB, NULL, 100, 150, 16384, -1, -1, -1)