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- got rid of most REPEAT_SCALE factors.
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25 changed files with 54 additions and 48 deletions
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@ -645,7 +645,7 @@ void DrawAutomapAlignmentFacing(const spritetype& spr, const DVector2& bpos, con
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void DrawAutomapAlignmentWall(const spritetype& spr, const DVector2& bpos, const DVector2& cangvect, const double czoom, const DVector2& xydim, const PalEntry& col)
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{
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auto xrep = spr.xrepeat * REPEAT_SCALE;
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auto xrep = spr.ScaleX();
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auto xspan = tileWidth(spr.picnum);
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auto xoff = tileLeftOffset(spr.picnum) + spr.xoffset;
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@ -671,7 +671,7 @@ void DrawAutomapAlignmentWall(const spritetype& spr, const DVector2& bpos, const
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void DrawAutomapAlignmentFloor(const spritetype& spr, const DVector2& bpos, const DVector2& cangvect, const double czoom, const DVector2& xydim, const PalEntry& col)
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{
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auto xrep = spr.xrepeat * REPEAT_SCALE;
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auto xrep = spr.ScaleX();
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auto yrep = spr.ScaleY();
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auto xspan = tileWidth(spr.picnum);
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auto yspan = tileHeight(spr.picnum);
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