mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-30 00:41:24 +00:00
- renamed 'common' to 'core'.
We'll need 'common' for something else.
This commit is contained in:
parent
736337979b
commit
e2f5e8fe34
280 changed files with 187 additions and 187 deletions
|
@ -1,167 +0,0 @@
|
|||
/*
|
||||
** stbtexture.cpp
|
||||
** Texture class for reading textures with stb_image
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2019 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
**
|
||||
*/
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_NO_STDIO
|
||||
// Undefine formats we do not want to support here.
|
||||
#define STBI_NO_JPEG
|
||||
#define STBI_NO_PNG
|
||||
#define STBI_NO_TGA
|
||||
#define STBI_NO_PSD
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_NO_PNM
|
||||
#include "stb_image.h"
|
||||
|
||||
|
||||
#include "files.h"
|
||||
#include "bitmap.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "image.h"
|
||||
#include "filesystem/filesystem.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A texture backed by stb_image
|
||||
// This will load GIF, BMP and PICT images.
|
||||
// PNG, JPG and TGA are still being handled by the existing dedicated implementations.
|
||||
// PSD and HDR are impractical for reading texture data and thus are disabled.
|
||||
// PnM could be enabled, if its identification semantics were stronger.
|
||||
// stb_image only checks the first two characters which simply would falsely identify several flats with the right colors in the first two bytes.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FStbTexture : public FImageSource
|
||||
{
|
||||
|
||||
public:
|
||||
FStbTexture (int w, int h);
|
||||
void CreatePalettedPixels(uint8_t *destbuffer) override;
|
||||
int CopyPixels(FBitmap *bmp, int conversion) override;
|
||||
};
|
||||
|
||||
|
||||
static stbi_io_callbacks callbacks = {
|
||||
[](void* user,char* data,int size) -> int { return (int)reinterpret_cast<FileReader*>(user)->Read(data, size); },
|
||||
[](void* user,int n) { reinterpret_cast<FileReader*>(user)->Seek(n, FileReader::SeekCur); },
|
||||
[](void* user) -> int { return reinterpret_cast<FileReader*>(user)->Tell() >= reinterpret_cast<FileReader*>(user)->GetLength(); }
|
||||
};
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FImageSource *StbImage_TryCreate(FileReader & file)
|
||||
{
|
||||
int x, y, comp;
|
||||
file.Seek(0, FileReader::SeekSet);
|
||||
int result = stbi_info_from_callbacks(&callbacks, &file, &x, &y, &comp);
|
||||
if (result == 1)
|
||||
{
|
||||
return new FStbTexture(x, y);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FStbTexture::FStbTexture (int w, int h)
|
||||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
LeftOffset = 0;
|
||||
TopOffset = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStbTexture::CreatePalettedPixels(uint8_t *buffer)
|
||||
{
|
||||
FBitmap bitmap;
|
||||
bitmap.Create(Width, Height);
|
||||
CopyPixels(&bitmap, 0);
|
||||
const uint8_t *data = bitmap.GetPixels();
|
||||
|
||||
uint8_t *dest_p;
|
||||
int dest_adv = Height;
|
||||
int dest_rew = Width * Height - 1;
|
||||
|
||||
dest_p = buffer;
|
||||
|
||||
// Convert the source image from row-major to column-major format and remap it
|
||||
for (int y = Height; y != 0; --y)
|
||||
{
|
||||
for (int x = Width; x != 0; --x)
|
||||
{
|
||||
int b = *data++;
|
||||
int g = *data++;
|
||||
int r = *data++;
|
||||
int a = *data++;
|
||||
if (a < 128) *dest_p = 0;
|
||||
else *dest_p = ImageHelpers::RGBToPalette(false, r, g, b);
|
||||
dest_p += dest_adv;
|
||||
}
|
||||
dest_p -= dest_rew;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FStbTexture::CopyPixels(FBitmap *bmp, int conversion)
|
||||
{
|
||||
auto lump = fileSystem.OpenFileReader(Name, 0);
|
||||
if (!lump.isOpen()) return -1; // Just leave the texture blank.
|
||||
int x, y, chan;
|
||||
auto image = stbi_load_from_callbacks(&callbacks, &lump, &x, &y, &chan, STBI_rgb_alpha);
|
||||
if (image)
|
||||
bmp->CopyPixelDataRGB(0, 0, image, x, y, 4, x*4, 0, CF_RGBA);
|
||||
stbi_image_free(image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue