- fixed: A screen job that fades out was not rendering its final (black) frame which could result in visual glitches.

Fixes #320
This commit is contained in:
Christoph Oelckers 2020-09-05 15:59:32 +02:00
parent c1786001b2
commit e0b4dde3cd
3 changed files with 8 additions and 1 deletions

View file

@ -347,8 +347,9 @@ void Display()
twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
gi->Render();
DrawFullscreenBlends();
break;
}
break;
[[fallthrough]];
default:
twod->ClearScreen();