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- fixed: A screen job that fades out was not rendering its final (black) frame which could result in visual glitches.
Fixes #320
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3 changed files with 8 additions and 1 deletions
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@ -347,8 +347,9 @@ void Display()
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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gi->Render();
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DrawFullscreenBlends();
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break;
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}
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break;
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[[fallthrough]];
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default:
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twod->ClearScreen();
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