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- added VR mode init code as this is actually functional with the new renderer.
Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
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4 changed files with 34 additions and 17 deletions
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@ -86,20 +86,3 @@ bool GLInstance::SetTexture(FGameTexture* tex, int paletteid, int sampler, bool
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return true;
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}
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//===========================================================================
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//
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// stand-ins for the texture system. Nothing of this is used right now, but needs to be present to satisfy the linker
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//
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//===========================================================================
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void InitBuildTiles()
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{
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}
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TArray<UserShaderDesc> usershaders;
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void UpdateVRModes(bool considerQuadBuffered = true)
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{
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// should update the menu.
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}
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