- added VR mode init code as this is actually functional with the new renderer.

Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
This commit is contained in:
Christoph Oelckers 2021-04-05 20:12:11 +02:00
parent 7c4e9ea87e
commit e098e0ca2e
4 changed files with 34 additions and 17 deletions

View file

@ -86,20 +86,3 @@ bool GLInstance::SetTexture(FGameTexture* tex, int paletteid, int sampler, bool
return true;
}
//===========================================================================
//
// stand-ins for the texture system. Nothing of this is used right now, but needs to be present to satisfy the linker
//
//===========================================================================
void InitBuildTiles()
{
}
TArray<UserShaderDesc> usershaders;
void UpdateVRModes(bool considerQuadBuffered = true)
{
// should update the menu.
}