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- added VR mode init code as this is actually functional with the new renderer.
Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
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4 changed files with 34 additions and 17 deletions
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@ -1412,3 +1412,10 @@ DEFINE_GLOBAL(gameaction)
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DEFINE_GLOBAL(gamestate)
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DEFINE_GLOBAL(demoplayback)
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DEFINE_GLOBAL(consoleplayer)
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void InitBuildTiles()
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{
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// need to find a better way to handle this thing.
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}
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