Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.

git-svn-id: https://svn.eduke32.com/eduke32@8471 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/kenbuild/src/bstub.cpp
#	source/kenbuild/src/game.cpp
#	source/sw/src/bldscript.cpp
#	source/sw/src/jnstub.cpp
This commit is contained in:
hendricks266 2019-12-22 10:20:22 +00:00 committed by Christoph Oelckers
parent f03bc3656f
commit deec38c827
4 changed files with 1 additions and 4 deletions

View file

@ -130,7 +130,6 @@ enum scripttoken_t
};
static int32_t lastmodelid = -1, lastvoxid = -1, modelskin = -1, lastmodelskin = -1, seenframe = 0;
static int32_t nextvoxid = 0;
static char *faketilebuffer = NULL;
static int32_t faketilebuffersiz = 0;