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Expose nextvoxid variable
This allows game and defs to not overwrite each other's voxels. git-svn-id: https://svn.eduke32.com/eduke32@8471 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/kenbuild/src/bstub.cpp # source/kenbuild/src/game.cpp # source/sw/src/bldscript.cpp # source/sw/src/jnstub.cpp
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4 changed files with 1 additions and 4 deletions
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@ -130,7 +130,6 @@ enum scripttoken_t
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};
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static int32_t lastmodelid = -1, lastvoxid = -1, modelskin = -1, lastmodelskin = -1, seenframe = 0;
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static int32_t nextvoxid = 0;
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static char *faketilebuffer = NULL;
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static int32_t faketilebuffersiz = 0;
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