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- hooked up the 2D drawer
compiles but not tested yet.
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341ca9dd3a
commit
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19 changed files with 676 additions and 63 deletions
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@ -39,6 +39,7 @@
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#include "polymost.h"
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#include "textures.h"
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#include "bitmap.h"
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#include "v_font.h"
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#include "../../glbackend/glbackend.h"
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// Test CVARs.
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@ -155,10 +156,6 @@ FHardwareTexture* GLInstance::LoadTexture(FTexture* tex, int textype, int palid)
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bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int method, int sampleroverride, float xpanning, float ypanning, FTexture *det, float detscale, FTexture *glow)
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{
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if (picnum == 3692)
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{
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int a = 0;
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}
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if (tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return false;
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int usepalette = fixpalette >= 1 ? fixpalette - 1 : curbasepal;
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int usepalswap = fixpalswap >= 1 ? fixpalswap - 1 : palette;
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@ -180,7 +177,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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else
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{
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// Only look up the palette if we really want to use it (i.e. when creating a true color texture of an ART tile.)
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if (!hw_useindexedcolortextures) lookuppal = palmanager.LookupPalette(usepalette, usepalswap, false);
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if (TextureType == TT_TRUECOLOR) lookuppal = palmanager.LookupPalette(usepalette, usepalswap, false);
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}
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// Load the main texture
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@ -291,3 +288,21 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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}
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//===========================================================================
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//
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// Sets a named texture for 2D rendering. In this case the palette is
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// a direct index into the palette map.
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//
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//===========================================================================
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bool GLInstance::SetNamedTexture(FTexture* tex, int palette, int sampler)
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{
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auto mtex = LoadTexture(tex, palette>= 0? TT_TRUECOLOR : TT_HICREPLACE, palette);
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if (!mtex) return false;
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renderState.Flags &= ~RF_UsePalette;
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BindTexture(0, mtex, sampler);
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return true;
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}
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