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- gameinput.cpp: Make sethorizon()
, applylook()
and calcviewpitch()
class functions of PlayerHorizon
and PlayerAngle
where appropriate.
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parent
171d541112
commit
de06030ea0
11 changed files with 62 additions and 60 deletions
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@ -1516,7 +1516,7 @@ UpdatePlayerSpriteAngle(PLAYERp pp)
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void
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DoPlayerTurn(PLAYERp pp, float const avel, double const scaleAdjust)
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{
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applylook(&pp->angle, avel, &pp->input.actions, scaleAdjust);
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pp->angle.applylook(avel, &pp->input.actions, scaleAdjust);
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UpdatePlayerSpriteAngle(pp);
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}
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@ -1667,8 +1667,8 @@ void
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DoPlayerHorizon(PLAYERp pp, float const horz, double const scaleAdjust)
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{
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bool const canslopetilt = !TEST(pp->Flags, PF_FLYING|PF_SWIMMING|PF_DIVING|PF_CLIMBING|PF_JUMPING|PF_FALLING) && TEST(sector[pp->cursectnum].floorstat, FLOOR_STAT_SLOPE);
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calcviewpitch(pp->pos.vec2, &pp->horizon.horizoff, pp->angle.ang, pp->input.actions & SB_AIMMODE, canslopetilt, pp->cursectnum, scaleAdjust, TEST(pp->Flags, PF_CLIMBING));
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sethorizon(&pp->horizon, horz, &pp->input.actions, scaleAdjust);
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pp->horizon.calcviewpitch(pp->pos.vec2, pp->angle.ang, pp->input.actions & SB_AIMMODE, canslopetilt, pp->cursectnum, scaleAdjust, TEST(pp->Flags, PF_CLIMBING));
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pp->horizon.sethorizon(horz, &pp->input.actions, scaleAdjust);
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}
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void
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