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- cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere. Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
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#include <zlib.h>
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TArray<sectortype> sectorbackup;
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TArray<walltype> wallbackup;
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void WriteSavePic(FileWriter* file, int width, int height);
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bool WriteZip(const char* filename, TArray<FString>& filenames, TArray<FCompressedBuffer>& content);
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extern FString savename;
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