- split up g_visibility into two variables.

This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
This commit is contained in:
Christoph Oelckers 2022-01-08 12:23:05 +01:00
parent da5a92852f
commit ddcee4ecbf
9 changed files with 24 additions and 41 deletions

View file

@ -695,6 +695,7 @@ void SerializeMap(FSerializer& arc)
("randomseed", randomseed)
("numshades", numshades) // is this really needed?
("visibility", g_visibility)
("relvisibility", g_relvisibility)
("parallaxtype", parallaxtype)
("parallaxyo", parallaxyoffs_override)
("parallaxys", parallaxyscale_override)