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- SW: Remove call to doYawKeys()
from DoPlayerDeathFollowKiller()
.
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1 changed files with 0 additions and 2 deletions
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@ -6000,8 +6000,6 @@ void DoPlayerDeathFollowKiller(PLAYER* pp)
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{
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pp->actor->spr.Angles.Yaw += DAngle::fromDeg(pp->input.avel);
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}
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pp->Angles.doYawKeys(&pp->input.actions);
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UpdatePlayerSpriteAngle(pp);
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}
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