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- fixed hud_scale for Shadow Warrior.
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09106b3159
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4 changed files with 12 additions and 10 deletions
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@ -3925,19 +3925,13 @@ void Saveable_Init_Dynamic()
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saveable_build.numdata = NUM_SAVEABLE_ITEMS(saveable_build_data);
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}
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/*extern*/ bool GameInterface::validate_hud(int requested_size)
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{
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return requested_size != 10 && requested_size != 8;
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}
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/*extern*/ void GameInterface::set_hud_layout(int requested_size)
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void GameInterface::set_hud_layout(int requested_size)
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{
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if (requested_size >= 11) requested_size = 9;
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else if (requested_size >= 9) requested_size = 8;
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gs.BorderNum = 9 - requested_size;
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SetBorder(Player + myconnectindex, gs.BorderNum);
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SetRedrawScreen(Player + myconnectindex);
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}
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/*extern*/ void GameInterface::set_hud_scale(int requested_size) { /* the relevant setting is gs.BorderNum */ }
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/*extern*/ void GameInterface::set_hud_scale(int requested_size) { }
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::GameInterface* CreateInterface()
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{
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@ -2432,7 +2432,6 @@ struct GameInterface : ::GameInterface
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void UpdateScreenSize() override;
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void FreeGameData() override;
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bool GenerateSavePic() override;
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bool validate_hud(int) override;
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void set_hud_layout(int size) override;
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void set_hud_scale(int size) override;
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void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
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