- fixed hud_scale for Shadow Warrior.

This commit is contained in:
Christoph Oelckers 2020-01-22 15:21:07 +01:00
parent 09106b3159
commit dcbb936a9b
4 changed files with 12 additions and 10 deletions

View file

@ -3925,19 +3925,13 @@ void Saveable_Init_Dynamic()
saveable_build.numdata = NUM_SAVEABLE_ITEMS(saveable_build_data);
}
/*extern*/ bool GameInterface::validate_hud(int requested_size)
{
return requested_size != 10 && requested_size != 8;
}
/*extern*/ void GameInterface::set_hud_layout(int requested_size)
void GameInterface::set_hud_layout(int requested_size)
{
if (requested_size >= 11) requested_size = 9;
else if (requested_size >= 9) requested_size = 8;
gs.BorderNum = 9 - requested_size;
SetBorder(Player + myconnectindex, gs.BorderNum);
SetRedrawScreen(Player + myconnectindex);
}
/*extern*/ void GameInterface::set_hud_scale(int requested_size) { /* the relevant setting is gs.BorderNum */ }
/*extern*/ void GameInterface::set_hud_scale(int requested_size) { }
::GameInterface* CreateInterface()
{

View file

@ -2432,7 +2432,6 @@ struct GameInterface : ::GameInterface
void UpdateScreenSize() override;
void FreeGameData() override;
bool GenerateSavePic() override;
bool validate_hud(int) override;
void set_hud_layout(int size) override;
void set_hud_scale(int size) override;
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;