- renaming spritetype::pos

This commit is contained in:
Christoph Oelckers 2022-02-02 18:59:37 +01:00
parent ad9931081e
commit dc94dedc6b
23 changed files with 251 additions and 242 deletions

View file

@ -377,7 +377,7 @@ void TGetFlatSpritePosition(const spritetypebase* spr, vec2_t pos, vec2_t* out,
{
for (int i = 0; i < 4; i++)
{
int spos = DMulScale(-sinang, out[i].Y - spr->pos.Y, -cosang, out[i].X - spr->pos.X, 4);
int spos = DMulScale(-sinang, out[i].Y - pos.Y, -cosang, out[i].X - pos.X, 4);
outz[i] = MulScale(heinum, spos, 18);
}
}
@ -557,7 +557,7 @@ tspritetype* renderAddTsprite(tspriteArray& tsprites, DCoreActor* actor)
{
auto tspr = tsprites.newTSprite();
tspr->pos = actor->int_pos();
tspr->__int_pos = actor->int_pos();
tspr->cstat = actor->spr.cstat;
tspr->picnum = actor->spr.picnum;
tspr->shade = actor->spr.shade;