- fixed use of brightmaps.

Due to the blending they are essentially inactive on translucent content and Duke Nukem heavily abuses this.
This commit is contained in:
Christoph Oelckers 2019-11-15 20:51:02 +01:00
parent 3e0075a34d
commit dc60c7f72e
7 changed files with 44 additions and 6 deletions

View file

@ -145,6 +145,25 @@ unsigned PaletteManager::FindPalswap(const uint8_t* paldata, palette_t &fadecolo
pd.lookup = paldata;
pd.crc32 = crc32;
pd.swaptexture = nullptr;
memset(pd.brightcolors, 0, 256);
pd.isbright = false;
for (int i = 0; i < 255; i++)
{
int firstmap = paldata[i];
int lastmap = paldata[i + 256 * (numshades - 2)];
PalEntry color1 = palettes[palettemap[0]].colors[firstmap];
PalEntry color2 = palettes[palettemap[0]].colors[lastmap];
int lum1 = color1.Amplitude();
int lum2 = color2.Amplitude();
if (lum1 > 40 && lum2 * 10 >= lum1 * 9)
{
pd.brightcolors[i] = 255;
pd.isbright = true;
}
}
if (fadecolor.f == 0)
{
@ -288,13 +307,18 @@ int PaletteManager::LookupPalette(int palette, int palswap, bool brightmap)
}
else
{
if (!swapdata->isbright)
{
swappedpalmap.Insert(combined, -1);
return -1;
}
bool found = false;
memset(swappedpalette, 0, sizeof(swappedpalette));
for (int i = 0; i < 255; i++)
{
int swapi = swapdata->lookup[i];
auto swapc = paldata->colors[swapi];
if (swapc.a)
int swapi = swapdata->brightcolors[i];
if (swapi)
{
found = true;
swappedpalette[i] = 0xffffffff;