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- infrastructure for savegame pics.
Savepic generation implemented for Duke 3D, but results in a black image.
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24 changed files with 113 additions and 110 deletions
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@ -234,6 +234,16 @@ FTexture *DFrameBuffer::WipeEndScreen()
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return nullptr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DFrameBuffer::WriteSavePic(FileWriter *file, int width, int height)
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{
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}
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//==========================================================================
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//
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// Calculates the viewport values needed for 2D and 3D operations
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