- globally replaced all occurences of '->s().' with '->spr.'

This commit is contained in:
Christoph Oelckers 2021-12-21 23:18:23 +01:00
parent 56e56e9d2f
commit d9d05e90b5
83 changed files with 477 additions and 477 deletions

View file

@ -97,7 +97,7 @@ static void AddStatTail(DCoreActor* actor, int statnum)
else statList[statnum].firstEntry = actor;
statList[statnum].lastEntry = actor;
assert(ValidateStatList(statnum));
actor->s().statnum = statnum;
actor->spr.statnum = statnum;
actor->link_stat = statnum;
GC::WriteBarrier(actor);
GC::WriteBarrier(tail);
@ -121,7 +121,7 @@ static void AddStatHead(DCoreActor* actor, int statnum)
else statList[statnum].lastEntry = actor;
assert(ValidateStatList(statnum));
statList[statnum].firstEntry = actor;
actor->s().statnum = statnum;
actor->spr.statnum = statnum;
actor->link_stat = statnum;
GC::WriteBarrier(actor);
GC::WriteBarrier(head);
@ -154,7 +154,7 @@ static void RemoveActorStat(DCoreActor* actor)
assert(ValidateStatList(actor->link_stat));
actor->nextStat = actor->prevStat = nullptr;
actor->s().statnum = MAXSTATUS;
actor->spr.statnum = MAXSTATUS;
actor->link_stat = MAXSTATUS;
GC::WriteBarrier(prev);
GC::WriteBarrier(next);
@ -184,7 +184,7 @@ int ChangeActorStat(DCoreActor* actor, int statnum, bool tail)
{
int oldstat = actor->link_stat;
assert(statnum >= 0 && statnum < MAXSTATUS);
assert(actor->s().statnum >= 0 && actor->s().statnum < MAXSTATUS);
assert(actor->spr.statnum >= 0 && actor->spr.statnum < MAXSTATUS);
RemoveActorStat(actor);
InsertActorStat(actor, statnum, tail);
return 0;
@ -236,7 +236,7 @@ static void AddSectTail(DCoreActor *actor, sectortype* sect)
else sect->firstEntry = actor;
sect->lastEntry = actor;
assert(ValidateSectList(sect));
actor->s().setsector(sect);
actor->spr.setsector(sect);
actor->link_sector = sect;
GC::WriteBarrier(actor);
GC::WriteBarrier(tail);
@ -260,7 +260,7 @@ static void AddSectHead(DCoreActor *actor, sectortype* sect)
else sect->lastEntry = actor;
sect->firstEntry = actor;
assert(ValidateSectList(sect));
actor->s().setsector(sect);
actor->spr.setsector(sect);
actor->link_sector = sect;
GC::WriteBarrier(actor);
GC::WriteBarrier(head);
@ -297,7 +297,7 @@ static void RemoveActorSect(DCoreActor* actor)
assert(ValidateSectList(actor->link_sector, actor));
actor->nextSect = actor->prevSect = nullptr;
actor->s().setsector(nullptr);
actor->spr.setsector(nullptr);
actor->link_sector = nullptr;
GC::WriteBarrier(prev);
GC::WriteBarrier(next);
@ -316,7 +316,7 @@ static void InsertActorSect(DCoreActor* actor, sectortype* sector, bool tail)
if (!sector)
{
actor->link_sector = nullptr;
actor->s().setsector(nullptr);
actor->spr.setsector(nullptr);
return;
}
if (isSafe() || tail) AddSectTail(actor, sector);
@ -356,7 +356,7 @@ DCoreActor* InsertActor(PClass* type, sectortype* sector, int stat, bool tail)
InsertActorSect(actor, sector, tail);
Numsprites++;
actor->s().time = leveltimer++;
actor->spr.time = leveltimer++;
return actor;
}
@ -448,7 +448,7 @@ void InitSpriteLists()
void SetActor(DCoreActor* actor, const vec3_t* newpos)
{
auto tempsector = actor->sector();
actor->s().setpos(*newpos);
actor->spr.setpos(*newpos);
updatesector(newpos->x, newpos->y, &tempsector);
if (tempsector && tempsector != actor->sector())
@ -458,7 +458,7 @@ void SetActor(DCoreActor* actor, const vec3_t* newpos)
void SetActorZ(DCoreActor* actor, const vec3_t* newpos)
{
auto tempsector = actor->sector();
actor->s().setpos(*newpos);
actor->spr.setpos(*newpos);
updatesectorz(newpos->x, newpos->y, newpos->z, &tempsector);
if (tempsector && tempsector != actor->sector())