SW: Allow sector object interpolations to be disabled for debugging.

New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
This commit is contained in:
Mitchell Richters 2020-05-23 09:26:51 +10:00 committed by Christoph Oelckers
parent 355ef884c8
commit d98813f00f
7 changed files with 10 additions and 10 deletions

View file

@ -88,6 +88,7 @@ CVARD(Bool, cl_viewvbob, true, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable
CVARD(Bool, cl_interpolate, true, CVAR_ARCHIVE, "enable/disable view interpolation") // only implemented in Blood
CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting") // only implemented in Blood
CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
{
if (self < 1) self = 1;