- two more functions

This commit is contained in:
Christoph Oelckers 2022-08-31 22:14:29 +02:00
parent 6a9972938e
commit d815d0dfeb

View file

@ -11196,14 +11196,14 @@ int InitLavaFlame(DSWActor* actor)
return 0; return 0;
} }
void SetZVelFromTarget(DSWActor* actorNew, DSWActor* actor, bool setchange = false) void SetZVelFromTarget(DSWActor* actorNew, DSWActor* actor, bool setchange = false, double offset = 0)
{ {
// find the distance to the target (player) // find the distance to the target (player)
double dist = (actorNew->spr.pos.XY() - actor->user.targetActor->spr.pos.XY()).Length(); double dist = (actorNew->spr.pos.XY() - actor->user.targetActor->spr.pos.XY()).Length();
if (dist != 0) if (dist != 0)
{ {
double zdist = (ActorUpperZ(actor->user.targetActor) - actorNew->spr.pos.Z) / dist; double zdist = (ActorUpperZ(actor->user.targetActor) - actorNew->spr.pos.Z - offset) / dist;
double change = zdist * actorNew->spr.xvel * inttoworld; double change = zdist * actorNew->spr.xvel * inttoworld;
actorNew->spr.zvel = (change * zworldtoint); actorNew->spr.zvel = (change * zworldtoint);
if (setchange) actorNew->user.change.Z = change; if (setchange) actorNew->user.change.Z = change;
@ -13480,9 +13480,8 @@ int InitMicro(PLAYER* pp)
dist = DistanceI(actorNew->spr.pos, picked->spr.pos); dist = DistanceI(actorNew->spr.pos, picked->spr.pos);
if (dist != 0) if (dist != 0)
{ {
int zh; double zh = ActorZOfTop(picked) + (ActorSizeZ(picked) * 0.25);
zh = int_ActorZOfTop(picked) + (int_ActorSizeZ(picked) >> 2); actorNew->spr.zvel = (actorNew->spr.xvel * (zh - actorNew->spr.pos.Z) * zworldtoint) / dist;
actorNew->spr.zvel = (actorNew->spr.xvel * (zh - actorNew->int_pos().Z)) / dist;
} }
actorNew->user.WpnGoalActor = ts->actor; actorNew->user.WpnGoalActor = ts->actor;
@ -13491,7 +13490,7 @@ int InitMicro(PLAYER* pp)
} }
else else
{ {
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + (RandomRange(MICRO_ANG) - (MICRO_ANG / 2)) - 16)); actorNew->spr.angle += DAngle::fromBuild((RandomRange(MICRO_ANG) - (MICRO_ANG / 2)) - 16);
} }
UpdateChange(actorNew); UpdateChange(actorNew);
@ -14265,13 +14264,7 @@ int InitCoolgFire(DSWActor* actor)
PlaySound(DIGI_MAGIC1, actorNew, v3df_follow|v3df_doppler); PlaySound(DIGI_MAGIC1, actorNew, v3df_follow|v3df_doppler);
// find the distance to the target (player) // find the distance to the target (player)
dist = DistanceI(actorNew->spr.pos, actor->user.targetActor->spr.pos); SetZVelFromTarget(actorNew, actor, false, -16);
if (dist != 0)
// (velocity * difference between the target and the throwing star) /
// distance
actorNew->spr.zvel = (actorNew->spr.xvel * (int_ActorUpperZ(actor->user.targetActor) - nz)) / dist;
UpdateChange(actorNew); UpdateChange(actorNew);
auto vec = actor->spr.angle.ToVector() * 45.5; auto vec = actor->spr.angle.ToVector() * 45.5;
@ -14447,7 +14440,7 @@ void InitSpearTrap(DSWActor* actor)
actorNew->spr.xrepeat = 16; actorNew->spr.xrepeat = 16;
actorNew->spr.yrepeat = 26; actorNew->spr.yrepeat = 26;
actorNew->spr.shade = -25; actorNew->spr.shade = -25;
actorNew->spr.clipdist = 64L>>2; actorNew->spr.clipdist = 64 >> 2;
actorNew->user.RotNum = 5; actorNew->user.RotNum = 5;
NewStateGroup(actorNew, &sg_CrossBolt[0]); NewStateGroup(actorNew, &sg_CrossBolt[0]);