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- start renaming uniforms to match GZDoom.
Needed to allow using the same shader with the backend.
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10 changed files with 34 additions and 41 deletions
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@ -10,7 +10,6 @@ class FMaterial;
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enum EMatrixType
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{
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Matrix_Model,
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Matrix_Texture,
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// These are the only ones being used.
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NUMMATRICES
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};
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@ -67,7 +66,7 @@ struct PolymostRenderState
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float AlphaThreshold = 0.5f;
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bool AlphaTest = true;
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float Color[4] = { 1,1,1,1 };
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short matrixIndex[NUMMATRICES] = { 0,0 };
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short matrixIndex[NUMMATRICES] = { 0 };
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PalEntry fullscreenTint = 0xffffff, hictint = 0xffffff, hictint_overlay = 0xffffff;
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int hictint_flags = -1;
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FDepthBiasState mBias{ };
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