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- gameinput.h: Fix some mangled formatting from merging of master into branch.
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parent
33a8355d11
commit
d7dbb4bb8b
1 changed files with 13 additions and 13 deletions
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@ -28,7 +28,7 @@ struct PlayerHorizon
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void addadjustment(double value)
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void addadjustment(double value)
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{
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{
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__addadjustment(buildfhoriz(value));
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__addadjustment(buildfhoriz(value));
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}
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}
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void addadjustment(fixedhoriz value)
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void addadjustment(fixedhoriz value)
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{
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{
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@ -46,14 +46,14 @@ struct PlayerHorizon
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}
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}
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void settarget(fixedhoriz value, bool backup = false)
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void settarget(fixedhoriz value, bool backup = false)
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{
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{
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__settarget(value, backup);
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__settarget(value, backup);
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}
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}
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bool targetset()
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bool targetset()
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{
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{
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return target.asq16();
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return target.asq16();
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}
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}
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void processhelpers(double const scaleAdjust)
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void processhelpers(double const scaleAdjust)
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{
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{
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@ -69,7 +69,7 @@ struct PlayerHorizon
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{
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{
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horiz = target;
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horiz = target;
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target = q16horiz(0);
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target = q16horiz(0);
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}
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}
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}
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}
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else if (adjustment)
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else if (adjustment)
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{
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{
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@ -161,12 +161,12 @@ struct PlayerAngle
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void addadjustment(double value)
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void addadjustment(double value)
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{
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{
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__addadjustment(buildfang(value));
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__addadjustment(buildfang(value));
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}
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}
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void addadjustment(binangle value)
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void addadjustment(binangle value)
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{
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{
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__addadjustment(value);
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__addadjustment(value);
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}
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}
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void resetadjustment()
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void resetadjustment()
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{
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{
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@ -176,17 +176,17 @@ struct PlayerAngle
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void settarget(double value, bool backup = false)
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void settarget(double value, bool backup = false)
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{
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{
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__settarget(buildfang(value), backup);
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__settarget(buildfang(value), backup);
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}
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}
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void settarget(binangle value, bool backup = false)
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void settarget(binangle value, bool backup = false)
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{
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{
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__settarget(value, backup);
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__settarget(value, backup);
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}
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}
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bool targetset()
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bool targetset()
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{
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{
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return target.asbam();
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return target.asbam();
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}
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}
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void processhelpers(double const scaleAdjust)
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void processhelpers(double const scaleAdjust)
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{
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{
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@ -202,7 +202,7 @@ struct PlayerAngle
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{
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{
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ang = target;
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ang = target;
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target = bamang(0);
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target = bamang(0);
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}
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}
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}
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}
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else if (adjustment)
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else if (adjustment)
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{
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{
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