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- fixed fog density of the new renderer.
The actual value needs to be a lot lower than for Polymost due to the different projection.
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5 changed files with 6 additions and 5 deletions
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@ -54,7 +54,7 @@
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EXTERN_CVAR(Bool, cl_capfps)
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PalEntry GlobalMapFog;
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float GlobalFogDensity;
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float GlobalFogDensity = 350.f;
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TArray<PortalDesc> allPortals;
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