- removed the compressed texture cache.

This is a pointless relic from the past and makes zero sense with modern graphics hardware.
This commit is contained in:
Christoph Oelckers 2019-09-17 20:18:18 +02:00
parent b1763a8f4a
commit d63cf04e06
16 changed files with 216 additions and 1227 deletions

View file

@ -44,7 +44,6 @@ TexFilter_s TexFilter[]={
FSamplerManager::FSamplerManager()
{
glGenSamplers(NumSamplers, mSamplers);
SetTextureFilterMode(0);
glSamplerParameteri(mSamplers[5], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSamplerParameteri(mSamplers[5], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glSamplerParameterf(mSamplers[5], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);