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- removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
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16 changed files with 216 additions and 1227 deletions
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@ -44,7 +44,6 @@ TexFilter_s TexFilter[]={
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FSamplerManager::FSamplerManager()
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{
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glGenSamplers(NumSamplers, mSamplers);
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SetTextureFilterMode(0);
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glSamplerParameteri(mSamplers[5], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glSamplerParameteri(mSamplers[5], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glSamplerParameterf(mSamplers[5], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
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