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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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parent
af81a9e175
commit
d5f1ec9ad7
11 changed files with 120 additions and 159 deletions
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@ -2866,11 +2866,11 @@ DoPlayerMoveVehicle(PLAYERp pp)
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if (FindDistance2D(hitinfo.pos.x - hit_pos.x, hitinfo.pos.y - hit_pos.y) < 800)
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{
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if (hitinfo.wall >= 0)
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u->ret = hitinfo.wall|HIT_WALL;
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SetCollision(u, hitinfo.wall|HIT_WALL);
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else if (hitinfo.sprite >= 0)
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u->ret = hitinfo.sprite|HIT_SPRITE;
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SetCollision(u, hitinfo.sprite|HIT_SPRITE);
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else
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u->ret = 0;
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SetCollision(u, 0);
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VehicleMoveHit(short(sp - sprite));
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}
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@ -2903,12 +2903,12 @@ DoPlayerMoveVehicle(PLAYERp pp)
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if (pp->sop->clipdist)
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{
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vec3_t clippos = { pp->posx, pp->posy, z };
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u->ret = clipmove(&clippos, &pp->cursectnum, pp->xvect, pp->yvect, (int)pp->sop->clipdist, Z(4), floor_dist, CLIPMASK_PLAYER);
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SetCollision(u, clipmove(&clippos, &pp->cursectnum, pp->xvect, pp->yvect, (int)pp->sop->clipdist, Z(4), floor_dist, CLIPMASK_PLAYER));
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pp->pos.vec2 = clippos.vec2;
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}
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else
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{
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u->ret = MultiClipMove(pp, z, floor_dist);
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SetCollision(u, MultiClipMove(pp, z, floor_dist));
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}
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pp->SpriteP->cstat = save_cstat;
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@ -6317,7 +6317,8 @@ void DoPlayerDeathMoveHead(PLAYERp pp)
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dax = MOVEx(u->slide_vel, u->slide_ang);
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day = MOVEy(u->slide_vel, u->slide_ang);
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if ((u->ret = move_sprite(pp->PlayerSprite, dax, day, 0, Z(16), Z(16), 1, synctics)))
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SetCollision(u, move_sprite(pp->PlayerSprite, dax, day, 0, Z(16), Z(16), 1, synctics));
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if (u->ret)
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{
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switch (TEST(u->ret, HIT_MASK))
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{
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