SW: Comment out unused vars, which would become

used if previously commented out code was uncommented
(including a few instances of uninitialized var reads).

git-svn-id: https://svn.eduke32.com/eduke32@8686 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
#	source/sw/src/cheats.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/jnstub.cpp
#	source/sw/src/menus.cpp
#	source/sw/src/rts.cpp
#	source/sw/src/sector.cpp
#	source/sw/src/setup.cpp
#	source/sw/src/sounds.cpp
#	source/sw/src/weapon.cpp
This commit is contained in:
ny00123 2020-03-06 15:49:55 +00:00 committed by Christoph Oelckers
parent 896de8aa1c
commit d55871927a
19 changed files with 69 additions and 70 deletions

View file

@ -1312,7 +1312,7 @@ void
DoPlayerTeleportPause(PLAYERp pp)
{
USERp u = User[pp->PlayerSprite];
SPRITEp sp = pp->SpriteP;
// SPRITEp sp = pp->SpriteP;
// set this so we don't get stuck in teleporting loop
pp->lastcursectnum = pp->cursectnum;
@ -3772,7 +3772,7 @@ DoPlayerFall(PLAYERp pp)
void
DoPlayerBeginClimb(PLAYERp pp)
{
USERp u = User[pp->PlayerSprite];
// USERp u = User[pp->PlayerSprite];
SPRITEp sp = pp->SpriteP;
RESET(pp->Flags, PF_JUMPING|PF_FALLING);
@ -4303,7 +4303,7 @@ DoPlayerCrawl(PLAYERp pp)
void
DoPlayerBeginFly(PLAYERp pp)
{
USERp u = User[pp->PlayerSprite];
// USERp u = User[pp->PlayerSprite];
RESET(pp->Flags, PF_FALLING | PF_JUMPING | PF_CRAWLING);
SET(pp->Flags, PF_FLYING);
@ -6390,8 +6390,6 @@ DoPlayerBeginDie(PLAYERp pp)
DoPlayerDeathDrown,
};
short random;
#define PLAYER_DEATH_TILT_VALUE (32)
#define PLAYER_DEATH_HORIZ_UP_VALUE (165)
#define PLAYER_DEATH_HORIZ_JUMP_VALUE (150)
@ -6434,6 +6432,8 @@ DoPlayerBeginDie(PLAYERp pp)
RESET(pp->Flags, PF_JUMPING|PF_FALLING|PF_DIVING|PF_FLYING|PF_CLIMBING|PF_CRAWLING|PF_LOCK_CRAWL);
#if 0
short random;
// get tilt value
random = RANDOM_P2(1024);
if (random < 128)
@ -7795,10 +7795,11 @@ void
domovethings(void)
{
extern SWBOOL DebugAnim;
#if DEBUG
extern SWBOOL DebugPanel;
#endif
extern SWBOOL DebugSector;
extern SWBOOL DebugActorFreeze;
extern SWBOOL ResCheat;
extern int PlayClock;
short i, pnum;
extern SWBOOL GamePaused;
@ -7886,6 +7887,7 @@ domovethings(void)
#if 0 // has been moved to draw code
extern SWBOOL ResCheat;
if (ResCheat)
{
ResCheat = FALSE;
@ -7934,7 +7936,6 @@ domovethings(void)
extern short screenpeek;
extern SWBOOL PlayerTrackingMode;
extern PLAYERp GlobPlayerP;
extern SWBOOL ScrollMode2D;
pp = Player + pnum;
GlobPlayerP = pp;
@ -7962,6 +7963,7 @@ domovethings(void)
DoPlayerSectorUpdatePreMove(pp);
ChopsCheck(pp);
// extern SWBOOL ScrollMode2D;
//if (!ScrollMode2D)
if (pp->DoPlayerAction) pp->DoPlayerAction(pp);