- fully synchronized the backend code with GZDoom.

The camera texture code couldn't be done earlier.
This commit is contained in:
Christoph Oelckers 2020-06-14 21:13:22 +02:00
parent 5effc95ae1
commit d4b32bf79f
3 changed files with 6 additions and 11 deletions

View file

@ -265,7 +265,6 @@ void OpenGLFrameBuffer::Swap()
FHardwareTexture::UnbindAll();
gl_RenderState.ClearLastMaterial();
mDebug->Update();
mVertexData->Reset();
}
//==========================================================================