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- fully synchronized the backend code with GZDoom.
The camera texture code couldn't be done earlier.
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3 changed files with 6 additions and 11 deletions
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@ -265,7 +265,6 @@ void OpenGLFrameBuffer::Swap()
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FHardwareTexture::UnbindAll();
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gl_RenderState.ClearLastMaterial();
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mDebug->Update();
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mVertexData->Reset();
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}
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//==========================================================================
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