Abolish all " ={ " when assigning a struct. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-02-05 20:58:33 +00:00
parent 5d77a4ac06
commit d43fb548cf
17 changed files with 67 additions and 67 deletions

View file

@ -8,7 +8,7 @@
#include "a.h"
#include "xxhash.h"
uint8_t *basepaltable[MAXBASEPALS] ={ palette };
uint8_t *basepaltable[MAXBASEPALS] = { palette };
uint8_t basepalreset=1;
uint8_t curbasepal;
int32_t globalblend;
@ -16,7 +16,7 @@ int32_t globalblend;
uint32_t g_lastpalettesum = 0;
palette_t curpalette[256]; // the current palette, unadjusted for brightness or tint
palette_t curpalettefaded[256]; // the current palette, adjusted for brightness and tint (ie. what gets sent to the card)
palette_t palfadergb ={ 0,0,0,0 };
palette_t palfadergb = { 0, 0, 0, 0 };
char palfadedelta = 0;
uint8_t blackcol;
@ -533,7 +533,7 @@ void makepalookup(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, ui
{
int32_t i, j;
static char idmap[256] ={ 1 };
static char idmap[256] = { 1 };
if (paletteloaded == 0)
return;