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Abolish all " ={ " when assigning a struct. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
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17 changed files with 67 additions and 67 deletions
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@ -8,7 +8,7 @@
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#include "a.h"
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#include "xxhash.h"
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uint8_t *basepaltable[MAXBASEPALS] ={ palette };
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uint8_t *basepaltable[MAXBASEPALS] = { palette };
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uint8_t basepalreset=1;
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uint8_t curbasepal;
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int32_t globalblend;
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@ -16,7 +16,7 @@ int32_t globalblend;
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uint32_t g_lastpalettesum = 0;
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palette_t curpalette[256]; // the current palette, unadjusted for brightness or tint
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palette_t curpalettefaded[256]; // the current palette, adjusted for brightness and tint (ie. what gets sent to the card)
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palette_t palfadergb ={ 0,0,0,0 };
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palette_t palfadergb = { 0, 0, 0, 0 };
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char palfadedelta = 0;
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uint8_t blackcol;
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@ -533,7 +533,7 @@ void makepalookup(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, ui
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{
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int32_t i, j;
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static char idmap[256] ={ 1 };
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static char idmap[256] = { 1 };
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if (paletteloaded == 0)
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return;
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