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git-svn-id: https://svn.eduke32.com/eduke32@1019 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
553658aa67
commit
d3c3b7f0e7
3 changed files with 37 additions and 51 deletions
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@ -1446,20 +1446,17 @@ void OSD_Printf(const char *fmt, ...)
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if (isdigit(*(chp+1)))
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{
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char smallbuf[4];
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chp++;
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if (isdigit(*(chp+1)))
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{
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smallbuf[0] = *(chp++);
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smallbuf[1] = *(chp);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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}
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else
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if (!isdigit(*(++chp+1)))
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{
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smallbuf[0] = *(chp);
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smallbuf[1] = '\0';
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p = atol(smallbuf);
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continue;
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}
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smallbuf[0] = *(chp++);
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smallbuf[1] = *(chp);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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continue;
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}
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if (Btoupper(*(chp+1)) == 'S')
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@ -293,11 +293,11 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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if (centre)
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{
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while (*t)
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do
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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t += 2;
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t++;
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if (isdigit(*t)) t++;
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continue;
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}
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@ -307,7 +307,6 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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newx+=(8-squishtext)*z/65536;
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else
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newx+=(5-squishtext)*z/65536;
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t++;
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continue;
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}
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else ac = *t - '!' + starttile;
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@ -322,8 +321,8 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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newx += (8-squishtext)*z/65536;
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else newx += (tilesizx[ac]-squishtext)*z/65536;
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}
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t++;
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}
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while (*(++t));
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t = oldt;
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x = (widthx>>1)-((orientation & 256)?newx<<15:newx>>1);
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@ -331,25 +330,22 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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// usehightile = (ht && r_downsize < 2);
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ox=x;
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oy=y;
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while (*t)
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do
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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char smallbuf[4];
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t++;
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if (isdigit(*(t+1)))
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if (!isdigit(*(++t+1)))
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t++);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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}
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else
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{
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smallbuf[0] = *(t++);
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smallbuf[0] = *(t);
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smallbuf[1] = '\0';
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p = atol(smallbuf);
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continue;
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}
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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continue;
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}
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if (*t == 32)
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@ -358,7 +354,6 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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x+=(8-squishtext)*z/65536;
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else
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x+=(5-squishtext)*z/65536;
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t++;
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continue;
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}
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else ac = *t - '!' + starttile;
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@ -382,8 +377,8 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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if ((orientation&256) == 0) // warpping long strings doesn't work for precise coordinates due to overflow
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if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536;
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t++;
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}
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while (*(++t));
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// usehightile = ht;
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return (x);
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}
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@ -395,12 +390,11 @@ int gametextlen(int x,const char *t)
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if (t == NULL)
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return -1;
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while (*t)
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do
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{
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if (*t == 32)
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{
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x+=5;
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t++;
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continue;
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}
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else ac = *t - '!' + STARTALPHANUM;
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@ -411,9 +405,8 @@ int gametextlen(int x,const char *t)
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if ((*t >= '0' && *t <= '9'))
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x += 8;
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else x += tilesizx[ac];
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t++;
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}
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while (*(++t));
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return (x);
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}
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@ -434,32 +427,28 @@ int minitext_(int x,int y,const char *t,int s,int p,int sb)
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sb &= 255;
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// usehightile = (ht && !r_downsize);
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while (*t)
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do
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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char smallbuf[4];
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t++;
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if (isdigit(*(t+1)))
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if (!isdigit(*(++t+1)))
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t++);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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}
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else
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{
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smallbuf[0] = *(t++);
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smallbuf[0] = *(t);
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smallbuf[1] = '\0';
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p = atol(smallbuf);
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continue;
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}
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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continue;
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}
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ch = Btoupper(*t);
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if (ch == 32)
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{
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x+=5;
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t++;
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continue;
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}
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else ac = ch - '!' + MINIFONT;
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@ -468,8 +457,8 @@ int minitext_(int x,int y,const char *t,int s,int p,int sb)
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else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
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x += 4; // tilesizx[ac]+1;
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t++;
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}
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while (*(++t));
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// usehightile = ht;
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return (x);
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}
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@ -1341,7 +1341,7 @@ int checkhitswitch(int snum,int w,int switchtype)
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i = nextspritestat[i];
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}
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for (i=0;i<numwalls;i++)
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for (i=numwalls-1;i>=0;i--)
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{
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x = i;
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if (lotag == wall[x].lotag)
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@ -2094,7 +2094,7 @@ void checkhitsprite(int i,int sn)
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case CACTUS__STATIC:
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{
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if (rpg == 1)
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for (k=0;k<64;k++)
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for (k=64;k>0;k--)
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{
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j = EGS(SECT,SX,SY,SZ-(TRAND%(48<<8)),SCRAP3+(TRAND&3),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4095)-(sprite[i].zvel>>2),i,5);
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sprite[j].pal = 8;
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@ -2107,7 +2107,7 @@ void checkhitsprite(int i,int sn)
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case FIRELASER__STATIC:
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case HYDRENT__STATIC:
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case HEAVYHBOMB__STATIC:
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for (k=0;k<64;k++)
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for (k=64;k>0;k--)
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{
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j = EGS(SECT,SX,SY,SZ-(TRAND%(48<<8)),SCRAP3+(TRAND&3),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4095)-(sprite[i].zvel>>2),i,5);
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sprite[j].pal = 8;
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@ -2123,7 +2123,7 @@ void checkhitsprite(int i,int sn)
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}
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case HANGLIGHT__STATIC:
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case GENERICPOLE2__STATIC:
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for (k=0;k<6;k++)
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for (k=6;k>0;k--)
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EGS(SECT,SX,SY,SZ-(8<<8),SCRAP1+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4095)-(sprite[i].zvel>>2),i,5);
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spritesound(GLASS_HEAVYBREAK,i);
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deletesprite(i);
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@ -2138,7 +2138,7 @@ void checkhitsprite(int i,int sn)
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spritesound(GLASS_HEAVYBREAK,i);
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s = &sprite[i];
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for (j=0;j<16;j++) RANDOMSCRAP;
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for (j=16;j>0;j--) RANDOMSCRAP;
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break;
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case WATERFOUNTAIN__STATIC:
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@ -2154,7 +2154,7 @@ void checkhitsprite(int i,int sn)
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case ANTENNA__STATIC:
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if (sprite[sn].extra != *actorscrptr[SHOTSPARK1])
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{
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for (j=0;j<15;j++)
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for (j=15;j>0;j--)
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EGS(SECT,SX,SY,sector[SECT].floorz-(12<<8)-(j<<9),SCRAP1+(TRAND&15),-8,64,64,
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TRAND&2047,(TRAND&127)+64,-(TRAND&511)-256,i,5);
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spawn(i,EXPLOSION2);
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@ -2210,7 +2210,7 @@ void checkhitsprite(int i,int sn)
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lotsofglass(i,-1,10);
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break;
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case FETUSBROKE__STATIC:
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for (j=0;j<48;j++)
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for (j=48;j>0;j--)
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{
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shoot(i,BLOODSPLAT1);
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SA += 333;
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@ -2379,7 +2379,7 @@ void checkhitsprite(int i,int sn)
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case TRIPODCAMERA__STATIC:
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spritesound(GLASS_HEAVYBREAK,i);
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s = &sprite[i];
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for (j=0;j<16;j++) RANDOMSCRAP;
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for (j=16;j>0;j--) RANDOMSCRAP;
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deletesprite(i);
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break;
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case PLAYERONWATER__STATIC:
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