- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.

Also removed the last remaining sprite pointer in saveable data.
This commit is contained in:
Christoph Oelckers 2021-12-05 09:34:30 +01:00
parent 4cecb6f955
commit d3b1e34d78
10 changed files with 40 additions and 36 deletions

View file

@ -655,6 +655,10 @@ FSerializer &Serialize(FSerializer &arc, const char *key, walltype &c, walltype
void DCoreActor::Serialize(FSerializer& arc)
{
// nothing here yet.
arc("sprite", spr)
("spriteext", sprext);
if (arc.isReading()) spsmooth = {};
}