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- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
Also removed the last remaining sprite pointer in saveable data.
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10 changed files with 40 additions and 36 deletions
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@ -655,6 +655,10 @@ FSerializer &Serialize(FSerializer &arc, const char *key, walltype &c, walltype
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void DCoreActor::Serialize(FSerializer& arc)
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{
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// nothing here yet.
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arc("sprite", spr)
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("spriteext", sprext);
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if (arc.isReading()) spsmooth = {};
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}
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