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https://github.com/ZDoom/Raze.git
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- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
Also removed the last remaining sprite pointer in saveable data.
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parent
4cecb6f955
commit
d3b1e34d78
10 changed files with 40 additions and 36 deletions
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@ -237,9 +237,8 @@ static void SetWallPalV5()
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}
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}
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void ValidateSprite(spritetype& spr)
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void ValidateSprite(spritetype& spr, int index)
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{
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int index = int(&spr - sprite);
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bool bugged = false;
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if ((unsigned)spr.statnum >= MAXSTATUS)
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{
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@ -297,7 +296,6 @@ static void ReadSpriteV7(FileReader& fr, spritetype& spr)
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spr.hitag = fr.ReadInt16();
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spr.extra = fr.ReadInt16();
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spr.detail = 0;
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ValidateSprite(spr);
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}
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static void ReadSpriteV6(FileReader& fr, spritetype& spr)
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@ -326,7 +324,6 @@ static void ReadSpriteV6(FileReader& fr, spritetype& spr)
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spr.extra = fr.ReadInt16();
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spr.blend = 0;
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spr.detail = 0;
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ValidateSprite(spr);
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}
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static void ReadSpriteV5(FileReader& fr, spritetype& spr)
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@ -361,7 +358,6 @@ static void ReadSpriteV5(FileReader& fr, spritetype& spr)
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spr.xoffset = 0;
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spr.yoffset = 0;
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spr.detail = 0;
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ValidateSprite(spr);
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}
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@ -431,8 +427,6 @@ void allocateMapArrays(int numsprites)
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memset(sector.Data(), 0, sizeof(sectortype) * numsectors);
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wall.Resize(numwalls);
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memset(wall.Data(), 0, sizeof(walltype) * numwalls);
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memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
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memset(spritesmooth, 0, sizeof(spritesmooth_t) * (MAXSPRITES + MAXUNIQHUDID));
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ClearAutomap();
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}
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@ -508,6 +502,8 @@ void engineLoadBoard(const char* filename, int flags, vec3_t* pos, int16_t* ang,
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case 6: ReadSpriteV6(fr, sprites.sprites[i]); break;
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default: ReadSpriteV7(fr, sprites.sprites[i]); break;
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}
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ValidateSprite(sprites.sprites[i], i);
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}
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artSetupMapArt(filename);
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