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- Move DCorePlayer::resetCameraAngles()
call from each game into GameInput::getInput()
.
This commit is contained in:
parent
e58d5f7637
commit
d25f6597b8
6 changed files with 2 additions and 16 deletions
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@ -315,6 +315,7 @@ static void GameTicker()
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ticcmd_t* cmd = &PlayerArray[i]->cmd;
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ticcmd_t* cmd = &PlayerArray[i]->cmd;
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ticcmd_t* newcmd = &netcmds[i][buf];
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ticcmd_t* newcmd = &netcmds[i][buf];
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PlayerArray[i]->lastcmd = *cmd;
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PlayerArray[i]->lastcmd = *cmd;
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PlayerArray[i]->resetCameraAngles();
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if ((gametic % ticdup) == 0)
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if ((gametic % ticdup) == 0)
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{
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{
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@ -174,11 +174,6 @@ bool ReadSavegame(const char* name)
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arc.Close();
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arc.Close();
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delete savereader;
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delete savereader;
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// this can only be done after the load is complete
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for (auto pl : PlayerArray)
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{
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pl->resetCameraAngles();
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}
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ResetStatusBar();
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ResetStatusBar();
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return true;
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return true;
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}
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}
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@ -437,7 +437,6 @@ void GameInterface::Ticker()
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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{
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const auto pPlayer = getPlayer(i);
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const auto pPlayer = getPlayer(i);
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pPlayer->resetCameraAngles();
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viewBackupView(pPlayer);
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viewBackupView(pPlayer);
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playerProcess(pPlayer);
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playerProcess(pPlayer);
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}
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}
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@ -61,12 +61,6 @@ void GameInterface::Ticker()
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ud.cameraactor = nullptr;
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ud.cameraactor = nullptr;
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// this must be done before the view is backed up.
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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getPlayer(i)->resetCameraAngles();
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}
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DukeSpriteIterator it;
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DukeSpriteIterator it;
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while (auto ac = it.Next())
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while (auto ac = it.Next())
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{
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{
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@ -328,9 +328,7 @@ void GameInterface::Ticker()
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{
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{
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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{
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const auto pPlayer = getPlayer(i);
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updatePlayerTarget(getPlayer(i));
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pPlayer->resetCameraAngles();
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updatePlayerTarget(pPlayer);
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}
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}
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GameMove();
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GameMove();
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@ -6462,7 +6462,6 @@ void MoveSkipSavePos(void)
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{
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{
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pp = getPlayer(pnum);
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pp = getPlayer(pnum);
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pp->resetCameraAngles();
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pp->GetActor()->backuploc();
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pp->GetActor()->backuploc();
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pp->obob_z = pp->bob_z;
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pp->obob_z = pp->bob_z;
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pp->opbob_amt = pp->pbob_amt;
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pp->opbob_amt = pp->pbob_amt;
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