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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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parent
957d997353
commit
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55 changed files with 79 additions and 1376 deletions
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@ -7,6 +7,8 @@
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#include "c_buttons.h"
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#include "d_event.h"
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#include "osd.h"
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#include "m_joy.h"
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#include "gamecvars.h"
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extern char appactive;
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@ -21,8 +23,6 @@ enum
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MAXMOUSEBUTTONS = 10,
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};
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extern bool CONTROL_BindsEnabled;
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extern bool g_mouseGrabbed;
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extern bool g_mouseEnabled;
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extern bool g_mouseInsideWindow;
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@ -137,8 +137,6 @@ public:
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void SetBindsEnabled(bool on)
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{
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// This just forwards the setting
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CONTROL_BindsEnabled = on;
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}
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bool keyBufferWaiting()
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@ -298,6 +296,12 @@ public:
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{
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g_mouseAbs = { x, y };
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}
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bool gamePadActive()
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{
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// fixme: This needs to be tracked.
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return false;
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}
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int32_t MouseGetButtons(void) { return mouseReadButtons(); }
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inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; }
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inline void MouseClearAllButtonss(void) { g_mouseBits = 0; }
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@ -313,7 +317,28 @@ public:
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};
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extern InputState inputState;
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inline void CONTROL_GetInput(ControlInfo* info)
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{
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memset(info, 0, sizeof(ControlInfo));
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if (in_mouse)
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inputState.GetMouseDelta(info);
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if (in_joystick)
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{
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// Handle joysticks/game controllers.
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float joyaxes[NUM_JOYAXIS];
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I_GetAxes(joyaxes);
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info->dyaw += joyaxes[JOYAXIS_Yaw];
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info->dx += joyaxes[JOYAXIS_Side];
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info->dz += joyaxes[JOYAXIS_Forward];
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info->dpitch += joyaxes[JOYAXIS_Pitch];
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}
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}
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