- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.

This commit is contained in:
Christoph Oelckers 2019-12-14 20:15:15 +01:00
parent 957d997353
commit d23b4a7e33
55 changed files with 79 additions and 1376 deletions

View file

@ -39,9 +39,6 @@
#include "fx_man.h"
#include "baselayer.h"
#include "gameconfigfile.h"
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "gamecontrol.h"
#include "m_argv.h"
#include "rts.h"
@ -292,13 +289,8 @@ CUSTOM_CVARD(Int, r_fov, 90, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "change the field o
CVARD(Bool, r_horizcenter, false, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable centered horizon line") // only present in Blood, maybe add to others?
CUSTOM_CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
{
CONTROL_JoystickEnabled = (self && CONTROL_JoyPresent);
}
CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
CVARD(Bool, in_mousemode, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "toggles vertical mouse view")
CVAR(Bool, silentmouseaimtoggle, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)