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- added render workaround for CP07.
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8 changed files with 185 additions and 17 deletions
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@ -453,6 +453,8 @@ void engineLoadBoard(const char* filename, int flags, vec3_t* pos, int16_t* ang,
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G_LoadMapHack(filename, md4);
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setWallSectors();
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hw_BuildSections();
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sectorGeometry.SetSize(numsections);
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memcpy(wallbackup, wall, sizeof(wallbackup));
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memcpy(sectorbackup, sector, sizeof(sectorbackup));
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@ -491,5 +493,4 @@ void setWallSectors()
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wall[sector[i].wallptr + w].sector = i;
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}
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}
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sectorGeometry.SetSize(numsectors);
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}
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